Page 36 of 42 FirstFirst ... 26 34 35 36 37 38 ... LastLast
Results 351 to 360 of 415
  1. #351
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Honz View Post
    Yes surplus please be gone! While you're at that Yoshi P. remove the physical level system as well I'm tired of waiting hours to reset my attributes.
    They already said they were going to address this, it was one of the questions on the 2nd survey and the results are in one of the Letters from the Producer. There were two options, I forget exactly what they were.
    (0)

  2. #352
    Quote Originally Posted by Rukkirii View Post
    Hello fellow adventurers! We have some comments for you regarding surplus from FFXIV Producer/Director Yoshida himself!
    Thanks.

    I personally do not care about having surplus or having it not. But the important thing for me is that this statement turned my scepticism about your strategy into trust.
    (0)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  3. #353
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    I'm slightly surprised people want to grind so much. Aren't there lots of korean games you can happily grind in all day? Even FFXI qualifies if you want it so much: the level cap has been raised exactly for that purpose.

    Everyone can grind. It's basically a synonym to "mindless". It creates so much frustration there are laws to limit it in work places, so why would anyone be against a system that does the same? I suppose grinding ranks all day is exciting as it allows your character to become stronger faster, which in turn makes you feel better than others (and better about yourself as consequence), but is it really worth it? Since this is a game and not an assembly line i'd rather see advantages being gained through skill, not grind.

    Let fighting stronger monsters be even more rewarding. Make behest contain stronger "optional" monsters for ambitious people to tackle, let crafting be a simple puzzle minigame, with crafts too high in level for you being increasingly difficult levels of it (so if you try a rank 30 craft at rank 20 the puzzle will be exceedingly difficult, but not unsolvable), etc...
    There are many quality ways to reward greed, ambition and desire. Games are a form of luxury, so it's obvious such dark desires should be rewarded in them and not discouraged. To do so is inherent to gaming. Grind is however the poorest, laziest and most obsolete way to do so.

    In FFXI grind was a staple thing, yet people who don't play it often cite grind as the reason. It can possibly mean the particular fanbase of FFXI was of the sort that actually enjoyed the grind... and i suspect that's the biggest chunk of the fanbase that stuck with FFXIV after it's initial failure (grind was basically the only thing you could do.) I am therefore not sure that removing the system completely is a good idea for the game itself. I understand fatigue may be annoying on occasion, but a tweak still looks more desirable considering what i said above.

    Don't take me wrong, i don't hate grinders. In FFXI i dreaded endgame and found low level content to be the most entertaining, so i never had any desire to have many high level classes or even crafts. Even when moved to grind i would try to get parties that actually talked while fighting and later organized static parties with my friends to dilute the mindlessness of it as much as possible.

    What i'm worried about is an overall useful and innovative system being removed because of a substantially limited fanbase demanding it, and future new players being forced to grind by peer pressure, thus scaring away certain types of players in the same way FFXI did. (I thought the point of this game was to cater to a wider fanbase than FFXI)

    If that's the only way to get this game going though, then so be it. I'll try to balance grind like i did in FFXI and if i can't do it i'll just quit.
    (1)

  4. #354
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i would completely love to see the day i do not go into fatigue less than 3 hours after i come off fatigue on the main class i am working on. it's bad when i have a few friends that only play an hour or 2 each evening and still have 3-4 classes in fatigue each week.
    (0)


    http://crystalknights.guildwork.com/

  5. #355
    Player
    WintersMoondancer's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Character
    Sorrow Nightwind
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    I am sick of this fatigue system, it really is just plain stupid and does NOTHING for the enjoyment of the game, absolutely nothing. After the last patch i was excited to try out Behest with 8 people and see the results of the new bonuses for a "Full Party". As soon as Behest was done, my class went in to fatigue. Seriously, wtf? That quickly killed off any enjoyment I was feeling. I went back to town, did a couple quests and logged out. Too many classes in fatigue. Why should I waste more time getting the SP I shouldn't be losing in the first place?

    And please, please, please Yoshi-san, remove that point allocation restriction! I can't even change from a DoW to a DoM without having my DoM classes get their spells resisted CONSTANTLY because I couldn't allocate enough points in the overly restrictive time frame. So now I am unable to play either DoW or DoM classes because I can't switch points around again for a long time. That is just plain dumb, sorry but it is.

    Please remove these two aggravating features on the next patch! I don't see why not since these are two major causes of player disappointment and these are major changes, not just some cute way of showing a mobs rank with a little red or green dot.
    (0)

  6. #356
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    It never gone from me longer than few hours

    what's the point for this system?
    (0)

  7. #357
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Kirith View Post
    What i'm worried about is an overall useful and innovative system being removed because of a substantially limited fanbase demanding it

    What the hell was useful or innovative about a system that punished people for playing a game?

    , and future new players being forced to grind by peer pressure, thus scaring away certain types of players in the same way FFXI did. (I thought the point of this game was to cater to a wider fanbase than FFXI)

    I leveled at my own pace in FFXI. If you ever felt pressured to grind because of peer pressure than maybe you shouldn't be playing MMO's. If anything, the fatigue system would be hurtful to new players, especially when the PS3 version comes out. Those who want to level up quickly and catch up to their friends would be stuck dealing with the fatigue system. I find that to be more of a deterrent from leveling than some fake peer pressure.

    If that's the only way to get this game going though, then so be it. I'll try to balance grind like i did in FFXI and if i can't do it i'll just quit.
    Like it or not dude, the core of any MMO is grinding. So maybe you should just quit playing MMO's altogether.
    (1)

  8. #358
    Player

    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    150
    I say shorten the fatigue reset time to 3 days.. 7 days is just too long..
    (0)

    Oh and it's "kai-neh", not "kain".. and it is feminine.. u.u

  9. #359
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Noooooooo, just remove it for the twelve sake!
    (0)

  10. #360
    Player

    Join Date
    Mar 2011
    Posts
    967
    Remove it, seriously.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

Page 36 of 42 FirstFirst ... 26 34 35 36 37 38 ... LastLast