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  1. #291
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Shadowskill View Post
    Surplus would be nice if removed, adding a system that mimics FF11's chain feature would be encouraging for the "non-casual" player base. Allowing the player base to enjoy the game with out limiting their progress.

    Even if they lowered the SP gained outside of Leves, then implemented the chain feature to increase the amount of SP gained. this would be slightly more rewarding then say... being held back if you play to much (Grind SP)

    Would also encourage group play and faster kills, I for one enjoyed trying hard to get that higher chain number

    Since they changed Doblyn/Coblyn HP amounts, people have been grouping more, but you're still completely right.

    There needs to be more incentive to group up with others. It's just a hard issue to balance because they seem to want to satisfy solo players as well. Personally, I love solo play, but I also understand that this is a MMO and you really need to side with the group play mentality. What is the point in playing online when you're not interested in experiencing it with others?

    Anyway, XP chains are a magnificent feature and a system like this would fare well with the current system. However, then you have to consider how the system is going to change in a few months though all the battle, class, armory changes. Maybe it would be healthy to wait a little longer and see what happens.
    (0)

  2. #292
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Very true BruceyBruceyBangBang.

    They can always run two systems in the same game, Guildleves act like FoV did in FF11, a more causal play style allowing those with limited game time to achieve a good amount of reward for their time.

    Now if they added the chain feature much like FF11 did, they would encourage the other side of the player base to go out and preform to their best.

    As for solo players the chain feature would help them with finding an easy to kill monsters, then maximizing their abilities to kill faster and achieve a better SP gain as well taking up the Guildleves

    This would keep all sides happy.
    (0)
    Last edited by Shadowskill; 03-23-2011 at 05:58 AM.

  3. #293
    Player

    Join Date
    Mar 2011
    Posts
    967
    Just remove it its a terrible mechanic!
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  4. #294
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I am requesting a reply from the Dev team on this topic.
    (0)

  5. #295
    Player

    Join Date
    Mar 2011
    Posts
    967
    Anyone know what the correct dev tag is for this topic so I can put it in the title?
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  6. #296
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by TonyMontana View Post
    Anyone know what the correct dev tag is for this topic so I can put it in the title?
    [Dev1032] most likely. If not, they will relay it to the correct dev though. They've done it before.
    (0)

  7. #297
    Player
    Sparker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Character
    The Dude
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by TonyMontana View Post
    Anyone know what the correct dev tag is for this topic so I can put it in the title?
    [Dev666] cause its evil.
    (0)

  8. #298
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    The principle of Surplus SP still makes players not want to play. Don't tell me to ignore it, I am well aware how little it actually effects a dedicated leveler. The only people it does NOT affect are the hardcore players who it was meant to slow down, they ignore it. For casuals though, the thought of a game limiting your play simply results in many people not playing at all.
    (0)

  9. #299
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I agree that it needs to go, especially before people start paying to play.

    Nobody wants or expects to be held back from playing a game, if SE are worried about us hitting cap before they have end game .. too late, don't punish us for your lack of development speed SE !
    (0)

  10. #300
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    agree!

    that stupid yellow surplus never went away from me but it can't stop ppl playing

    why SE have to worry about player's healthy? we are not WoW players which a lot of them die from leveling
    (0)

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