I think this system is an interesting idea, but it still needs Alot fixing and polishing. Weakly reset, its just too long of a wait for hardcore players like myself. Though having diferent clas skils is nice players shouldin't be forced to level other classes, its a choice players should make when they want it and not when the system tell them "its time to change class".
Or Instead of fatigue there should be a rested state. reverse of the surplus system. But if it is reversed the the level up curve should be increased, meaning more points needed to level up, or simply more Ranks/Levels. Otherwise you would finish the game insanely fast..
Yes this is what i meant, rather then just getting rid of it, fixed it or change it to another system.
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