I think this system is an interesting idea, but it still needs Alot fixing and polishing. Weakly reset, its just too long of a wait for hardcore players like myself. Though having diferent clas skils is nice players shouldin't be forced to level other classes, its a choice players should make when they want it and not when the system tell them "its time to change class".
Or Instead of fatigue there should be a rested state. reverse of the surplus system. But if it is reversed the the level up curve should be increased, meaning more points needed to level up, or simply more Ranks/Levels. Otherwise you would finish the game insanely fast..
Yes this is what i meant, rather then just getting rid of it, fixed it or change it to another system.
Surplus was a horrible idea. It should be obvious to most that artificially impeding your players is annoying to most, and people generally don't play games to be annoyed. It's so easy to hit surplus even if you play casually, and the hardcores it was meant to impede simply powered through it at a reduced pace, but still miles ahead of the people this was meant to serve.
While the intention to aid casuals is all well and good, the implementation was done poorly. Punishing those who played a more than a couple hours a day, and instead of helping those that didn't.
People harp about it being encouraging you to play other classes, but if people aren't interested in playing those others, do you know what they do? They stop playing, as countless people have. Surplus is one of many mechanics that this game got repeatedly trashed for when it was released, and especially now, it serves no positive purpose.
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