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  1. #1
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    And I continue to lol at the people who defend surplus *cough*Ranka*cough*. You can twist it however you want and talk about how its meant to encourage to play other classes, but simply put, it is a penalty to players. 10%, 5%, 1%, it does not matter, it is a penalty for playing the game. It takes away the freedom of the player. If "Joe" wants to grind away on 1 class, thats his choice because he will eventually be paying to play this game. Penalizing him and removing that choice is not cool. The fact that he will lack skills/benefits from sub classes is more than enough of a penalty.

    And for those who continue to talk about how it's designed to make players branch out to other classes apparently never went to FFXIV official site.

    Players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach, making free use of the Armoury. The choice is yours.
    Simply put, fatigue was put in place to hide the fact that the game was lacking in content. Encouraging people to play other classes had nothing to do with it. I say it again. Earning beneficial skills from other classes and linking it to yours is MORE than enough incentive to rank up another class. Fatigue at this point is simply stupid and has no place in any MMO.

    And for those using "casuals" as an argument. Casuals will NEVER keep up with the hardcore. Thats why they are called CASUALS. Remember, the casuals may buy the games, but the hardcore are what keep a game alive.

    Oh, and what about people who join the game later? I got many friends who wish to play but do not have a pc capable of playing it so they wait for the ps3 launch. They are going to most likely be a year or so behind. Is it fair that they have to play catch up while dealing with such a system in place that slowly removes SP the more they play? Think about that one Ranka.
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  2. #2
    Player
    Kumop's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Pup Phoenix
    World
    Zodiark
    Main Class
    Sage Lv 90
    Simply put, fatigue was put in place to hide the fact that the game was lacking in content.
    I can agree with you in some respects but I don't think that the fatigue system was put in solely for this reason.

    More likely the team wanted players to create hybrid classes that could perform multiple class actions on a class (by leveling up another class). However, this has cost them as the horizontal development of characters restricts them from balancing the classes. Because of this sytem, people have leveled up multiple classes and imo this has destroyed the class identity as a class can use many skills from others.

    If removal of the fatigue system means that classes can be balanced better and give them more of an identity, im all for it!
    (0)