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  1. #9
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MonsieurVerde View Post
    10% is so not going to hurt me that much and yes, efficency and speed is important so I can hit the barrier and grind something else, like I am supposed to. :P
    lol, if you're all about "speed and efficiency", why are you in favor of the surplus system, which is totally not "speedy and efficient".

    Anyway, so the desired behavior, as you put it, would be to "grind something else, like I am supposed to".

    Now, don't you think, that from a gameplay design perspective, we should encourage that desired behavior through positive reinforcement and making the player WANT to grind something else, rather than FORCING him to grind something else all because he "hit the barrier" as you put it.

    The problem with the fatigue system is that it negatively promotes the desired behavior and in the process pisses off a lot of the player base.

    All we're saying is that SE should implement a system that both promotes the behavior that you think is so good, while not pissing off everyone else at the same time.

    There is a solution that can please everyone, and promote the desired gameplay, and we should not cling on to the fatigue system which the majority of players loathe.
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    Last edited by Rentahamster; 03-10-2011 at 05:40 AM. Reason: Colors are pretty.