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  1. #141
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by God View Post
    How is nerfing peoples play with less SP earned, balanced?!

    What are you talking about some jolly walk to 50? Getting to 50 is a pain in the ass with SP options available. Grind grass raptors for hours while fatigued or leech others Leves for crap SP when there's not enough links to go around (while fatigued).
    So what would you have them do, remove all penalties when Ranking up? So nothing happens if you die, nothing happens if you sp forever and ever, except degrading armor (wow big deal)? Good that it is a challenge to get up to rank 50, it should be tough, it should take a while, and you should feel like you accomplished something and be proud of it.
    (0)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  2. #142
    Player

    Join Date
    Mar 2011
    Posts
    174
    Quote Originally Posted by Eclipse View Post
    So what would you have them do, remove all penalties when Ranking up? So nothing happens if you die, nothing happens if you sp forever and ever, except degrading armor (wow big deal)? Good that it is a challenge to get up to rank 50, it should be tough, it should take a while, and you should feel like you accomplished something and be proud of it.
    Quit with the strawman.
    I do feel the monotonous grind while being penalized 90% of the time was an accomplishment and i'm proud of putting up with this crap without quitting like most of my friends.

    There doesn't need to be a penalty on death nor does there need to be a fatigue system. You are already penalized on death with longer rest times lower acc and after the third death you cant go into active mode.

    Put in a rested SP system for casual players who QQ over being CASUAL. Why should my 5 hrs invested time equal your 1hr?
    (0)

  3. #143
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    My 5 cents to remove surplus, and yes there are people quiting because of this, my boyfriend did and he's not coming back if he has to pay to be limited that way; he just likes conjurer/blm and is not gonna be forced to play something he doesnt like. You can turn it around as you want, say it's like wow but other way round, yellow is normal, but whatever it is, it is still limiting, while it should be rewarding for those who dont play much rather than punishing for those who actually play.
    (0)

  4. #144
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    I have to agree here. I really do not see the purpose of surplus. The whole "to stop overplay" is a wafer thin excuse when in the same statement "horizontal progress of character" is used. It's not reducing play-time in anyform if the purpose is to change to another class for a while.

    What really annoys me is the audacity to call it "bonus exp". Bonus what? Surely I'm not getting extra exp like the name implies.
    (0)

  5. #145
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Surplus is not "normal XP". The system isn't "WoW's rested XP backwards". If you keep grinding through surplus, your SP gain will eventually be reduced to 0. Zero SP is not "normal". Don't call it normal, otherwise I will continue to angrily shake my fist at you.
    (0)

  6. #146
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    224
    Quote Originally Posted by Eekiki View Post
    Surplus is not "normal XP". The system isn't "WoW's rested XP backwards". If you keep grinding through surplus, your SP gain will eventually be reduced to 0. Zero SP is not "normal". Don't call it normal, otherwise I will continue to angrily shake my fist at you.
    It's also not "Normal" to grind on one class for eternity. This isn't WoW or any other MMO. The whole point, as Seravi said, is to encourage horizontal leveling. It's how the game was deisgned.
    (0)
    Did you expect something witty?

  7. #147
    Player

    Join Date
    Mar 2011
    Posts
    967
    Quote Originally Posted by MonsieurVerde View Post
    It's also not "Normal" to grind on one class for eternity. This isn't WoW or any other MMO. The whole point, as Seravi said, is to encourage horizontal leveling. It's how the game was deisgned.
    Yeah this game isnt like most MMOs, you're right. This MMO lost 90-91% of its subscriber base BEFORE it started charging a monthly fee. Surplus is one of the reasons why. Read this whole thread you can count multiple accounts of people quitting because of surplus. So surplus needs to go. SE wants to build the subscriber base not continue using "features" that caused it to crash into the ground faster than almost any AAA MMO in recent history.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  8. #148
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    I was just "quoting" others saying surplus was like the normal exp and without surplus like wow's rested bonus. Anyhow it's a negative bonus which turns red with 0 exp at some point, the one I personally haven't reached yet, but I did reach surplus on two diferent classes and physical, and I also just like two classes, archer and thaumaturge, I don't see the point of making me change to gladi for instance if I don't like it. I come from FF11 too so I don't play one char/one class, but still it's telling someone what to play and when to do it, which on a mmorpg is kinda meh. I'm not saying remove all limits in the game, but this one is definetly out of order.
    (0)

  9. #149
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    99
    Surplus as a roadblock is stupid. Surplus actually doing something useful is not. I'll gladly keep surplus if it meant that all my surplus or bonus XP was going somewhere I would see it again someday. Either for unlocking classes, or abilities, or some other bonus-y thing.
    (0)

  10. #150
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    224
    Quote Originally Posted by TonyMontana View Post
    Yeah this game isnt like most MMOs, you're right. This MMO lost 90-91% of its subscriber base BEFORE it started charging a monthly fee. Surplus is one of the reasons why. Read this whole thread you can count multiple accounts of people quitting because of surplus. So surplus needs to go. SE wants to build the subscriber base not continue using "features" that caused it to crash into the ground faster than almost any AAA MMO in recent history.
    I rather it crash and burn than be like EVERY other MMO on the market. >_> If you want to level just one class infinitely then go play another MMO that was designed that way.
    (0)
    Last edited by MonsieurVerde; 03-10-2011 at 03:30 AM. Reason: ?
    Did you expect something witty?

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