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  1. #1
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    1. I cannot respond to that. I don't know anyone who quit for that reason.
    2. There has to be a negative when gaining skill a consequence, that balances out the game. If we don't have something to conquer some sort of barrier, where is the satisfaction in gaining Ranks.



    On Guardians Aspect.
    Why do you want Guardian's Aspect removed? If they keep Surplus, GA is the only thing that counter acts it, for the period of a Guildleve.

    Then again, if they remove Surplus then keeping GA would be giving us too much.


    2. Second, where is the negative? There has to be a balance. In XI you gained, if you died, you lost. Here you gain, if you gain too much you get Surplus or Fatigue and some armor wear. Big deal, I would rather have Surplus / Degrading Armor from massive SPing/Xping then lose SP/XP when I die.

    To me that would make it too easy. Find a replacement but just don't say remove this, offer other suggestions. This game is already lacking a sense of accomplishment.
    (0)
    Last edited by Eclipse; 03-10-2011 at 01:55 AM.
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