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  1. #10
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MonsieurVerde View Post
    As opposed to you, who understands what Fatigue is, why it exists and what the developers true intentions are?

    Clearly there are only a handful of people in this thread who understand it, Seravi being one of them.
    I think you're missing the point here. Just because some of us don't like the fatigue system doesn't mean we should quit. There are still a lot of things to like about the game despite the fatigue system.

    Now, most of us understand that the fatigue system is in place to discourage grinding one class endlessly. OK, now you have to think, is this even necessary? Do we really need to have a system in place that punishes players for wanting to do that? Is it really so gamebreaking to let a player rush to cap as fast as they can without punishing them? Why can't they do that if that's what they want to do? If the secondary goal is to help out casuals who don't play as often, why not implement a "rested bonus" system that assists casuals who don't play often, but leaves everyone else alone? It will have a similar effect, but with positive reinforcement instead of negative.

    Also, if one of the goals of the surplus system is to encourage leveling other classes, why is it necessary to promote that behavior via the negative reinforcement of fatigue? A system of positive reinforcement would be better to encourage more horizontal leveling.

    Basically, the fatigue system is a negative reinforcement gameplay mechanic that is implemented poorly. A new system needs to be implemented that aims to achieve the same goals of the fatigue system (that is, to encourage horizontal leveling) by instead using a positive reinforcement mechanic that makes sense and doesn't aggravate the majority of the player base.

    Make the benefits of horizontal leveling more obvious, and reward the player for doing so. Don't annoy players with fatigue.
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    Last edited by Rentahamster; 03-09-2011 at 09:54 AM.