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  1. #251
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    And I continue to lol at the people who defend surplus *cough*Ranka*cough*. You can twist it however you want and talk about how its meant to encourage to play other classes, but simply put, it is a penalty to players. 10%, 5%, 1%, it does not matter, it is a penalty for playing the game. It takes away the freedom of the player. If "Joe" wants to grind away on 1 class, thats his choice because he will eventually be paying to play this game. Penalizing him and removing that choice is not cool. The fact that he will lack skills/benefits from sub classes is more than enough of a penalty.

    And for those who continue to talk about how it's designed to make players branch out to other classes apparently never went to FFXIV official site.

    Players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach, making free use of the Armoury. The choice is yours.
    Simply put, fatigue was put in place to hide the fact that the game was lacking in content. Encouraging people to play other classes had nothing to do with it. I say it again. Earning beneficial skills from other classes and linking it to yours is MORE than enough incentive to rank up another class. Fatigue at this point is simply stupid and has no place in any MMO.

    And for those using "casuals" as an argument. Casuals will NEVER keep up with the hardcore. Thats why they are called CASUALS. Remember, the casuals may buy the games, but the hardcore are what keep a game alive.

    Oh, and what about people who join the game later? I got many friends who wish to play but do not have a pc capable of playing it so they wait for the ps3 launch. They are going to most likely be a year or so behind. Is it fair that they have to play catch up while dealing with such a system in place that slowly removes SP the more they play? Think about that one Ranka.
    (0)

  2. #252
    Player
    Kumop's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Pup Phoenix
    World
    Zodiark
    Main Class
    Sage Lv 90
    Simply put, fatigue was put in place to hide the fact that the game was lacking in content.
    I can agree with you in some respects but I don't think that the fatigue system was put in solely for this reason.

    More likely the team wanted players to create hybrid classes that could perform multiple class actions on a class (by leveling up another class). However, this has cost them as the horizontal development of characters restricts them from balancing the classes. Because of this sytem, people have leveled up multiple classes and imo this has destroyed the class identity as a class can use many skills from others.

    If removal of the fatigue system means that classes can be balanced better and give them more of an identity, im all for it!
    (0)

  3. #253
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I've said it before, and I'll say it again: There are so many better ways to encourage horizontal leveling and help casuals than the surplus system.
    (0)

  4. #254
    Player
    Skyrant_Kangaroomouse's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Skyrant Kangaroomouse
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Remove ALL the restrictive systems (fatigue, guardians favour, anima, leve cooldown etc.) Why create teleports in the first place if you then restrict them on some arbitrary timer? Remove them and give us Chocobos, solved. All these restrictions do is just create FRUSTRATION, nothing more. The hardcore still grind through them, you can't win, it's that simple.

    Fatigue is useless since by the time this game is going to be "ready" everyone and his mom will be maxed out anyways. It will just alienate new players. Your eally don't want to do that.

    Artificial restricitons like cooldowns (Dynamis, i look at you) just create the feeling you are doing a job not playing a game for fun. THIS IS A GAME!

    Typical FFXI work schedule (it is/was ridiculous):

    Monday: Assault, Sky Farming
    Tuesay: Dynamis farming (cities)
    Wednesday: Limbus (farming)
    Thursday: Assault, Nyzul Isle
    Friday: Sky Gods
    Saturday: Dynamis Northlands
    Sunday: Salvage, Limbus (Ultima/Omega)

    That's a job not a game. I want to log on and do whatever i please and if i want to do it every day, for 8h, so be it. Stop restricting peoples way of playing your game. It is not only completely pointless it is also insulting to tell me how and when to play the game.
    (0)

  5. #255
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    My opinion about surplus, it's just one of the many thing they use to control grinding. Even if they were to remove it they would just control it differently probably by changing the sp mobs give and the sp needed to rank up.

    I find it a bit funny that people are stuck on surplus while other modifications from the first sp patch that made it fix sp to more recently the removal of sp bonus when there's more than 8 people in party were all ways to control ranking up speed but nobody minded those. Still the problem with it is the presentation. Because it's call fatigue and presented as a penalty, it annoy a lot of players. If instead of calling it normal sp, tier 1 fatigue, tier 2 fatigue, etc, they called it bonus sp(current normal one), normal sp(tier 1 fatigue) and fatigue tier 1, 2,etc, everyone reaction would probably be better. Sure some players would still be annoyed but since you would spend a good amount of time in "bonus" and normal sp, you probably wouldn't mind it as much.
    (0)

  6. #256
    Player
    Soda's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Soda Pop
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aramil View Post
    My opinion about surplus, it's just one of the many thing they use to control grinding. Even if they were to remove it they would just control it differently probably by changing the sp mobs give and the sp needed to rank up.

    I find it a bit funny that people are stuck on surplus while other modifications from the first sp patch that made it fix sp to more recently the removal of sp bonus when there's more than 8 people in party were all ways to control ranking up speed but nobody minded those. Still the problem with it is the presentation. Because it's call fatigue and presented as a penalty, it annoy a lot of players. If instead of calling it normal sp, tier 1 fatigue, tier 2 fatigue, etc, they called it bonus sp(current normal one), normal sp(tier 1 fatigue) and fatigue tier 1, 2,etc, everyone reaction would probably be better. Sure some players would still be annoyed but since you would spend a good amount of time in "bonus" and normal sp, you probably wouldn't mind it as much.
    No. Fatigue needs to be removed. There shouldn't be ANY punishment at ALL to stop players from playing right now. And that is all that fatigue is doing. Stopping players from wanting to play.
    (0)

  7. #257
    Player
    Dragonhaven's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Dragon Haven
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    Remove ALL the restrictive systems (fatigue, guardians favour, anima, leve cooldown etc.) Why create teleports in the first place if you then restrict them on some arbitrary timer? Remove them and give us Chocobos, solved. All these restrictions do is just create FRUSTRATION, nothing more. The hardcore still grind through them, you can't win, it's that simple.

    Fatigue is useless since by the time this game is going to be "ready" everyone and his mom will be maxed out anyways. It will just alienate new players. Your eally don't want to do that.

    Artificial restricitons like cooldowns (Dynamis, i look at you) just create the feeling you are doing a job not playing a game for fun. THIS IS A GAME!

    Typical FFXI work schedule (it is/was ridiculous):

    Monday: Assault, Sky Farming
    Tuesay: Dynamis farming (cities)
    Wednesday: Limbus (farming)
    Thursday: Assault, Nyzul Isle
    Friday: Sky Gods
    Saturday: Dynamis Northlands
    Sunday: Salvage, Limbus (Ultima/Omega)

    That's a job not a game. I want to log on and do whatever i please and if i want to do it every day, for 8h, so be it. Stop restricting peoples way of playing your game. It is not only completely pointless it is also insulting to tell me how and when to play the game.
    I agree 100%! Im playing this game for entertainment not to be held back... (/starts grumbling to himself)
    (0)

  8. #258
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by thomeboy View Post
    ... it'll take me almost a year to get to 50 in just one class. Even if I were to accomplish this, I wouldn't be an effective character without needed skills from other classes.

    What kind of casual player literally logs on EVERY DAY but only for 2 hours.
    You can get to 50 in less than a month logging in for only an hour and a half each reset and doing leves in a static group. You can ask anyone in my LS.

    Simply put, if anyone is quitting over fatigue then a) they don't know how it works in reality and b) they don't have a good grasp on how SP works in this game in general.
    (0)

  9. #259
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Quote Originally Posted by Molly_Millions View Post
    You can get to 50 in less than a month logging in for only an hour and a half each reset and doing leves in a static group. You can ask anyone in my LS.

    Simply put, if anyone is quitting over fatigue then a) they don't know how it works in reality and b) they don't have a good grasp on how SP works in this game in general.
    Maybe if they made the game design easier to understand and gave us more information about how stuff works, there wouldn't be problems like new players/people complaining about limitations that according to some are actually helpful and they just don't understand it.
    (0)

  10. #260
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    You can get to 50 in less than a month logging in for only an hour and a half each reset and doing leves in a static group. You can ask anyone in my LS.

    Simply put, if anyone is quitting over fatigue then a) they don't know how it works in reality and b) they don't have a good grasp on how SP works in this game in general.
    c.) They don't like being told what to do in general.

    Certainly not during their free time.

    While playing a game.

    EDIT: That they are paying for.
    (0)

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