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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    69
    Wow guys. This is kind of sad. Besides the fact that it is slowing your main class's growth, whats wrong with it? Do you understand why it's in place? It's supposed to make you level multiple jobs to increase your characters skill pool as apposed to physical strength on your main. For instance you might have a Marauder at 40 but he would be so much better with skills like: Second Wind, Cure/ Sacrifice II, Provoke, Feather Foot, Taunt, ect.
    And for those of you who jump into fatigue right after getting out, their is a trick. LEVEL SOMETHING ELSE! The more SP you get on one class the more your Fatigue decreases on your other classes (plus time away of course.)
    Its a brilliant system, you just have to see what its pushing you to do and do it.
    (3)
    I'd rather fight for my life than live it.

  2. #2
    Player
    MantiTeran's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    11
    Character
    Manti Teran
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hawk View Post
    Wow guys. This is kind of sad. Besides the fact that it is slowing your main class's growth, whats wrong with it? Do you understand why it's in place? It's supposed to make you level multiple jobs to increase your characters skill pool as apposed to physical strength on your main. For instance you might have a Marauder at 40 but he would be so much better with skills like: Second Wind, Cure/ Sacrifice II, Provoke, Feather Foot, Taunt, ect.
    And for those of you who jump into fatigue right after getting out, their is a trick. LEVEL SOMETHING ELSE! The more SP you get on one class the more your Fatigue decreases on your other classes (plus time away of course.)
    Its a brilliant system, you just have to see what its pushing you to do and do it.
    Could not have said it better my self
    (0)

  3. #3
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hawk View Post
    Wow guys. This is kind of sad. Besides the fact that it is slowing your main class's growth, whats wrong with it? Do you understand why it's in place? It's supposed to make you level multiple jobs to increase your characters skill pool as apposed to physical strength on your main. For instance you might have a Marauder at 40 but he would be so much better with skills like: Second Wind, Cure/ Sacrifice II, Provoke, Feather Foot, Taunt, ect.
    And for those of you who jump into fatigue right after getting out, their is a trick. LEVEL SOMETHING ELSE! The more SP you get on one class the more your Fatigue decreases on your other classes (plus time away of course.)
    Its a brilliant system, you just have to see what its pushing you to do and do it.
    Re-quoting this fine sane gentleman for stating what about 80% of decriers don't seem to grasp.

    FFXIV's entire groundwork (ignoring the vast number of faults) has been centralized around Horizontal Leveling rather than Vertical Leveling. That is, having many Disciplines with Ranks instead of a dead-centralized focus. Before recent SP changes, you either had to have a damn good leve party or SP for the whole week to hit fatigue, and by then it wears off in a couple days.

    Now, with SP attainable at a much greater and faster rate, fatigue threshold are being hit earlier. This is not "ideal", but certainly not outrageous. On one hand, Initial fatigue (the first message of "Your (x) skill bonus rank increases") is only a 10% drop per kill. It's not THAT profound of a downside, especially when some will even plow on at greater depths of fatigue.

    Second, if this looming yellow number on your rank bar is such a deterrent, do what it's designed for: broaden your roles. I guarantee you you're missing out on something if you're only specializing in one role. If you hate gathering and crafting, that's one thing. But THM and CON spells at 20 (reasonably able to be reached in a week) are invaluable tools for support roles, LNC 20 gives the ever-valuable Feint, and many many more things at later ranks will be helpful, if situational.

    Basically, unless you are fatigued on all 18 (19 if you count Sentinel) Disciplines at once, you should probably either rethink how you can spend your time more efficiently, or just grind it out as many do with little, if any, complaint.

    My 2 gil.
    (0)

  4. #4
    Player
    Maat's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Maat Takeda
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hawk View Post
    Wow guys. This is kind of sad. Besides the fact that it is slowing your main class's growth, whats wrong with it? Do you understand why it's in place? It's supposed to make you level multiple jobs to increase your characters skill pool as apposed to physical strength on your main. For instance you might have a Marauder at 40 but he would be so much better with skills like: Second Wind, Cure/ Sacrifice II, Provoke, Feather Foot, Taunt, ect.
    And for those of you who jump into fatigue right after getting out, their is a trick. LEVEL SOMETHING ELSE! The more SP you get on one class the more your Fatigue decreases on your other classes (plus time away of course.)
    Its a brilliant system, you just have to see what its pushing you to do and do it.
    There is no telling what changes will come in place as far as being able to customize your char anyway you want.. With talk of more unique class distinction.

    I just cant see the point of leveling many different classes not to mention the talk of removal of physical level.. I had an opened mind towards the fatigue system but with all the change coming it will have to go
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    173
    Quote Originally Posted by Hawk View Post
    Wow guys. This is kind of sad. Besides the fact that it is slowing your main class's growth, whats wrong with it? Do you understand why it's in place? It's supposed to make you level multiple jobs to increase your characters skill pool as apposed to physical strength on your main. For instance you might have a Marauder at 40 but he would be so much better with skills like: Second Wind, Cure/ Sacrifice II, Provoke, Feather Foot, Taunt, ect.
    And for those of you who jump into fatigue right after getting out, their is a trick. LEVEL SOMETHING ELSE! The more SP you get on one class the more your Fatigue decreases on your other classes (plus time away of course.)
    Its a brilliant system, you just have to see what its pushing you to do and do it.

    Well SE's actual thought process was hey lets make people take 3-4months to level through a fatigue system so we can leech more money from them, but it failed due to the hatred on the game :P.
    (0)

  6. #6
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    I wouldnt say completely remove it, rather a max of sp per day. That way its easier for them to use the system to catch cheaters and our progress will still be halted, but not as noticeable.
    (0)

  7. #7
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    It doesn't affect me and most players much, but honestly at the moment is just a pretty useless system. I'd get rid of it as well.

    The less calculations the server has to make, the less lag for everyone. If you want to give an advantage to players that have little time, a positive rested experience system works better and is way less convoluted.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    69
    Trust me alternate jobs from DoW to DoH to a different DoW and you'll never deal with 2nd stage surplus.
    (0)
    I'd rather fight for my life than live it.

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    lol i have never heard of anyone quitting from surplus system.
    (0)

  10. #10
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    IMO surplus or the Fatigue system is what is officially called, may be remove or not, like SirOleas says, instead of getting rid of the Fatigue system, change it to Experience boost to those who play 1-3 days a week. That way it encourage both to level up, but then again, Fatigue system never really did their job, and i say fix it instead of getting rid of it.
    (0)

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