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  1. #1
    Player
    Dragonhaven's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Dragon Haven
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    Remove ALL the restrictive systems (fatigue, guardians favour, anima, leve cooldown etc.) Why create teleports in the first place if you then restrict them on some arbitrary timer? Remove them and give us Chocobos, solved. All these restrictions do is just create FRUSTRATION, nothing more. The hardcore still grind through them, you can't win, it's that simple.

    Fatigue is useless since by the time this game is going to be "ready" everyone and his mom will be maxed out anyways. It will just alienate new players. Your eally don't want to do that.

    Artificial restricitons like cooldowns (Dynamis, i look at you) just create the feeling you are doing a job not playing a game for fun. THIS IS A GAME!

    Typical FFXI work schedule (it is/was ridiculous):

    Monday: Assault, Sky Farming
    Tuesay: Dynamis farming (cities)
    Wednesday: Limbus (farming)
    Thursday: Assault, Nyzul Isle
    Friday: Sky Gods
    Saturday: Dynamis Northlands
    Sunday: Salvage, Limbus (Ultima/Omega)

    That's a job not a game. I want to log on and do whatever i please and if i want to do it every day, for 8h, so be it. Stop restricting peoples way of playing your game. It is not only completely pointless it is also insulting to tell me how and when to play the game.
    I agree 100%! Im playing this game for entertainment not to be held back... (/starts grumbling to himself)
    (0)

  2. #2
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    My opinion about surplus, it's just one of the many thing they use to control grinding. Even if they were to remove it they would just control it differently probably by changing the sp mobs give and the sp needed to rank up.

    I find it a bit funny that people are stuck on surplus while other modifications from the first sp patch that made it fix sp to more recently the removal of sp bonus when there's more than 8 people in party were all ways to control ranking up speed but nobody minded those. Still the problem with it is the presentation. Because it's call fatigue and presented as a penalty, it annoy a lot of players. If instead of calling it normal sp, tier 1 fatigue, tier 2 fatigue, etc, they called it bonus sp(current normal one), normal sp(tier 1 fatigue) and fatigue tier 1, 2,etc, everyone reaction would probably be better. Sure some players would still be annoyed but since you would spend a good amount of time in "bonus" and normal sp, you probably wouldn't mind it as much.
    (0)

  3. #3
    Player
    Soda's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Soda Pop
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aramil View Post
    My opinion about surplus, it's just one of the many thing they use to control grinding. Even if they were to remove it they would just control it differently probably by changing the sp mobs give and the sp needed to rank up.

    I find it a bit funny that people are stuck on surplus while other modifications from the first sp patch that made it fix sp to more recently the removal of sp bonus when there's more than 8 people in party were all ways to control ranking up speed but nobody minded those. Still the problem with it is the presentation. Because it's call fatigue and presented as a penalty, it annoy a lot of players. If instead of calling it normal sp, tier 1 fatigue, tier 2 fatigue, etc, they called it bonus sp(current normal one), normal sp(tier 1 fatigue) and fatigue tier 1, 2,etc, everyone reaction would probably be better. Sure some players would still be annoyed but since you would spend a good amount of time in "bonus" and normal sp, you probably wouldn't mind it as much.
    No. Fatigue needs to be removed. There shouldn't be ANY punishment at ALL to stop players from playing right now. And that is all that fatigue is doing. Stopping players from wanting to play.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    51
    I hope Yoshi-P will reply to this ASAP <3
    (0)

  5. #5
    Player
    Eva's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Eva Elixir
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    Please remove this Surplus/Fatigue limitation. I bought this game (and a brand new computer to play it) to find out I can only level my main class a certain amount per week. Lame.

    I understand that this is to combat Real Money Traders but I emphatically believe players should not be penalized due to this fact. It is not my fault that this exists and I think it is not fair that because of this fact I can only receive a certain amount of Skill Points per week.

    Another argument I have heard from interviews during development is that this is to give the "casual player" less of a disadvantage to "hard-core players". Let's face it Square Enix, this game is not for casual gamers. With over 1,800,000 Skill Points to rank 50 (please correct me if i'm wrong) I seriously doubt my little sister will be playing this game. In addition to this, any "casual gamer" really isn't going to care about the progress "hardcore gamers" are making.

    Please remove this limitation in gaining Skill Points and find a more creative way to combat Real Money Traders that does not penalize the players.

    Could you imagine if while playing a Final Fantasy offline game you could only level 3 levels a week before being penalized? Ridiculous. This fatigue/surplus system just isn't in the Final Fantasy spirit in my modest opinion.
    (0)

  6. #6
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Will this topic get a reply from SE?
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    224
    Quote Originally Posted by Smashington View Post
    Will this topic get a reply from SE?
    Will this topic just die?
    (0)
    Did you expect something witty?

  8. #8
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    /thumbsup for surplus
    (0)

  9. #9
    Player
    Drexel's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    I am in a static grind pt with my LS friends, we all have at least one rank 50 job. This time around however to blunt the effect of the surplus system we chose to switch back and forth between 2 classes. Once one hits fatigue we switch and go back and forth in that manner. Works well
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    262
    I am in favor of a system that gives you reasons to participate in certain events for more sp/exp.

    I am in favor of a fatigue system where the lost sp/exp can be refunded back over time after fatigue reset (but still count towards next fatigue limit)

    I am in favor of a fatigue system with slightly more leeway (about 10~15% more).
    (0)

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