I agree 100%! Im playing this game for entertainment not to be held back... (/starts grumbling to himself)Remove ALL the restrictive systems (fatigue, guardians favour, anima, leve cooldown etc.) Why create teleports in the first place if you then restrict them on some arbitrary timer? Remove them and give us Chocobos, solved. All these restrictions do is just create FRUSTRATION, nothing more. The hardcore still grind through them, you can't win, it's that simple.
Fatigue is useless since by the time this game is going to be "ready" everyone and his mom will be maxed out anyways. It will just alienate new players. Your eally don't want to do that.
Artificial restricitons like cooldowns (Dynamis, i look at you) just create the feeling you are doing a job not playing a game for fun. THIS IS A GAME!
Typical FFXI work schedule (it is/was ridiculous):
Monday: Assault, Sky Farming
Tuesay: Dynamis farming (cities)
Wednesday: Limbus (farming)
Thursday: Assault, Nyzul Isle
Friday: Sky Gods
Saturday: Dynamis Northlands
Sunday: Salvage, Limbus (Ultima/Omega)
That's a job not a game. I want to log on and do whatever i please and if i want to do it every day, for 8h, so be it. Stop restricting peoples way of playing your game. It is not only completely pointless it is also insulting to tell me how and when to play the game.

My opinion about surplus, it's just one of the many thing they use to control grinding. Even if they were to remove it they would just control it differently probably by changing the sp mobs give and the sp needed to rank up.
I find it a bit funny that people are stuck on surplus while other modifications from the first sp patch that made it fix sp to more recently the removal of sp bonus when there's more than 8 people in party were all ways to control ranking up speed but nobody minded those. Still the problem with it is the presentation. Because it's call fatigue and presented as a penalty, it annoy a lot of players. If instead of calling it normal sp, tier 1 fatigue, tier 2 fatigue, etc, they called it bonus sp(current normal one), normal sp(tier 1 fatigue) and fatigue tier 1, 2,etc, everyone reaction would probably be better. Sure some players would still be annoyed but since you would spend a good amount of time in "bonus" and normal sp, you probably wouldn't mind it as much.

No. Fatigue needs to be removed. There shouldn't be ANY punishment at ALL to stop players from playing right now. And that is all that fatigue is doing. Stopping players from wanting to play.My opinion about surplus, it's just one of the many thing they use to control grinding. Even if they were to remove it they would just control it differently probably by changing the sp mobs give and the sp needed to rank up.
I find it a bit funny that people are stuck on surplus while other modifications from the first sp patch that made it fix sp to more recently the removal of sp bonus when there's more than 8 people in party were all ways to control ranking up speed but nobody minded those. Still the problem with it is the presentation. Because it's call fatigue and presented as a penalty, it annoy a lot of players. If instead of calling it normal sp, tier 1 fatigue, tier 2 fatigue, etc, they called it bonus sp(current normal one), normal sp(tier 1 fatigue) and fatigue tier 1, 2,etc, everyone reaction would probably be better. Sure some players would still be annoyed but since you would spend a good amount of time in "bonus" and normal sp, you probably wouldn't mind it as much.
I hope Yoshi-P will reply to this ASAP <3
Please remove this Surplus/Fatigue limitation. I bought this game (and a brand new computer to play it) to find out I can only level my main class a certain amount per week. Lame.
I understand that this is to combat Real Money Traders but I emphatically believe players should not be penalized due to this fact. It is not my fault that this exists and I think it is not fair that because of this fact I can only receive a certain amount of Skill Points per week.
Another argument I have heard from interviews during development is that this is to give the "casual player" less of a disadvantage to "hard-core players". Let's face it Square Enix, this game is not for casual gamers. With over 1,800,000 Skill Points to rank 50 (please correct me if i'm wrong) I seriously doubt my little sister will be playing this game. In addition to this, any "casual gamer" really isn't going to care about the progress "hardcore gamers" are making.
Please remove this limitation in gaining Skill Points and find a more creative way to combat Real Money Traders that does not penalize the players.
Could you imagine if while playing a Final Fantasy offline game you could only level 3 levels a week before being penalized? Ridiculous. This fatigue/surplus system just isn't in the Final Fantasy spirit in my modest opinion.

Will this topic get a reply from SE?


/thumbsup for surplus
I am in a static grind pt with my LS friends, we all have at least one rank 50 job. This time around however to blunt the effect of the surplus system we chose to switch back and forth between 2 classes. Once one hits fatigue we switch and go back and forth in that manner. Works well
I am in favor of a system that gives you reasons to participate in certain events for more sp/exp.
I am in favor of a fatigue system where the lost sp/exp can be refunded back over time after fatigue reset (but still count towards next fatigue limit)
I am in favor of a fatigue system with slightly more leeway (about 10~15% more).
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