


If you want more challenge, the better solution would be to offer harder mobs that require more strategy and cooperation to take down and give you better SP rewards.
Tony Montana is right. Wasting a player's time is not a challenge. Tasks that require the player to think and use strategy to win is the most fulfilling type of challenge.

I agree removing fatigue would be amazing. I kinda see it from a developers point of view, you know, imposing a time sink while one cranks out more content but seriously, fatigue sucks.

I'm being challenged by reading troll posts!

It's too bad the people who have quit cannot post in this thread.
They probably can, if they didn't close their account, for no reason but to spite FF14. It was never charged monetary value.
Problem is, they don't care, and that's the worse result of all.
Surplus makes players play less, and that's a bad thing when FF14 is losing players at a massive slide.

And I continue to lol at the people who defend surplus *cough*Ranka*cough*. You can twist it however you want and talk about how its meant to encourage to play other classes, but simply put, it is a penalty to players. 10%, 5%, 1%, it does not matter, it is a penalty for playing the game. It takes away the freedom of the player. If "Joe" wants to grind away on 1 class, thats his choice because he will eventually be paying to play this game. Penalizing him and removing that choice is not cool. The fact that he will lack skills/benefits from sub classes is more than enough of a penalty.
And for those who continue to talk about how it's designed to make players branch out to other classes apparently never went to FFXIV official site.
Simply put, fatigue was put in place to hide the fact that the game was lacking in content. Encouraging people to play other classes had nothing to do with it. I say it again. Earning beneficial skills from other classes and linking it to yours is MORE than enough incentive to rank up another class. Fatigue at this point is simply stupid and has no place in any MMO.Players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach, making free use of the Armoury. The choice is yours.
And for those using "casuals" as an argument. Casuals will NEVER keep up with the hardcore. Thats why they are called CASUALS. Remember, the casuals may buy the games, but the hardcore are what keep a game alive.
Oh, and what about people who join the game later? I got many friends who wish to play but do not have a pc capable of playing it so they wait for the ps3 launch. They are going to most likely be a year or so behind. Is it fair that they have to play catch up while dealing with such a system in place that slowly removes SP the more they play? Think about that one Ranka.

I can agree with you in some respects but I don't think that the fatigue system was put in solely for this reason.Simply put, fatigue was put in place to hide the fact that the game was lacking in content.
More likely the team wanted players to create hybrid classes that could perform multiple class actions on a class (by leveling up another class). However, this has cost them as the horizontal development of characters restricts them from balancing the classes. Because of this sytem, people have leveled up multiple classes and imo this has destroyed the class identity as a class can use many skills from others.
If removal of the fatigue system means that classes can be balanced better and give them more of an identity, im all for it!



I've said it before, and I'll say it again: There are so many better ways to encourage horizontal leveling and help casuals than the surplus system.

Remove ALL the restrictive systems (fatigue, guardians favour, anima, leve cooldown etc.) Why create teleports in the first place if you then restrict them on some arbitrary timer? Remove them and give us Chocobos, solved. All these restrictions do is just create FRUSTRATION, nothing more. The hardcore still grind through them, you can't win, it's that simple.
Fatigue is useless since by the time this game is going to be "ready" everyone and his mom will be maxed out anyways. It will just alienate new players. Your eally don't want to do that.
Artificial restricitons like cooldowns (Dynamis, i look at you) just create the feeling you are doing a job not playing a game for fun. THIS IS A GAME!
Typical FFXI work schedule (it is/was ridiculous):
Monday: Assault, Sky Farming
Tuesay: Dynamis farming (cities)
Wednesday: Limbus (farming)
Thursday: Assault, Nyzul Isle
Friday: Sky Gods
Saturday: Dynamis Northlands
Sunday: Salvage, Limbus (Ultima/Omega)
That's a job not a game. I want to log on and do whatever i please and if i want to do it every day, for 8h, so be it. Stop restricting peoples way of playing your game. It is not only completely pointless it is also insulting to tell me how and when to play the game.
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