There you go folks. A true example of someone that just doesn't get it. An idiot at its finest.Don't force yourself to keep something you hate around, Masochist. They give you freedom to play...within boundaries, just like every other MMO. If you clearly don't enjoy something then play a game that lets you play how you want to play. Stop using excuses like "Oh, I'm a die hard FF fan."
No need to roll over. Considering I know, understand and enjoy the basic concepts and designs in this game. :P
As opposed to you, who understands what Fatigue is, why it exists and what the developers true intentions are?
Clearly there are only a handful of people in this thread who understand it, Seravi being one of them.
Re-quoting this fine sane gentleman for stating what about 80% of decriers don't seem to grasp.
FFXIV's entire groundwork (ignoring the vast number of faults) has been centralized around Horizontal Leveling rather than Vertical Leveling. That is, having many Disciplines with Ranks instead of a dead-centralized focus. Before recent SP changes, you either had to have a damn good leve party or SP for the whole week to hit fatigue, and by then it wears off in a couple days.
Now, with SP attainable at a much greater and faster rate, fatigue threshold are being hit earlier. This is not "ideal", but certainly not outrageous. On one hand, Initial fatigue (the first message of "Your (x) skill bonus rank increases") is only a 10% drop per kill. It's not THAT profound of a downside, especially when some will even plow on at greater depths of fatigue.
Second, if this looming yellow number on your rank bar is such a deterrent, do what it's designed for: broaden your roles. I guarantee you you're missing out on something if you're only specializing in one role. If you hate gathering and crafting, that's one thing. But THM and CON spells at 20 (reasonably able to be reached in a week) are invaluable tools for support roles, LNC 20 gives the ever-valuable Feint, and many many more things at later ranks will be helpful, if situational.
Basically, unless you are fatigued on all 18 (19 if you count Sentinel) Disciplines at once, you should probably either rethink how you can spend your time more efficiently, or just grind it out as many do with little, if any, complaint.
My 2 gil.
Did you expect something witty?
Wow. I would like to know how many people have gotten 150k+ SP in a week and hit "real fatigue"(you know, 0 SP per action completed) Everyone here is getting two kills/synths after getting yellow SP and going FML let me slit my wrists. The initial fatigue gradually diminishes in a ratio of 10% every 10k SP after hitting 80k SP. It has been mentioned that getting into surplus might earn exclusive points in the future. This would give the "hardcore" players something to brag about while not letting them level too far ahead or too quickly. Everyone who doesn't like it is just looking for immediate gratification. The game is deemed as not playable by SE, so I suggest a little more understanding on the foundational aspects of the game as they are too be built on and improved and probably loved one day. I imagine people celebrating in the furture when they hit initial fatigue so they can start earning toward that one piece of great gear they can't get any other way.
I think what we have is a system that was put in to slow player growth while they developed the game. It was a flop, especially with SP boosts. SE will not remove this system until it is an actual problem, which it is not at the moment.
I expect Surplus to be removed before PS3 launch but not before the battle system is fixed and tweaked.
I think you're missing the point here. Just because some of us don't like the fatigue system doesn't mean we should quit. There are still a lot of things to like about the game despite the fatigue system.
Now, most of us understand that the fatigue system is in place to discourage grinding one class endlessly. OK, now you have to think, is this even necessary? Do we really need to have a system in place that punishes players for wanting to do that? Is it really so gamebreaking to let a player rush to cap as fast as they can without punishing them? Why can't they do that if that's what they want to do? If the secondary goal is to help out casuals who don't play as often, why not implement a "rested bonus" system that assists casuals who don't play often, but leaves everyone else alone? It will have a similar effect, but with positive reinforcement instead of negative.
Also, if one of the goals of the surplus system is to encourage leveling other classes, why is it necessary to promote that behavior via the negative reinforcement of fatigue? A system of positive reinforcement would be better to encourage more horizontal leveling.
Basically, the fatigue system is a negative reinforcement gameplay mechanic that is implemented poorly. A new system needs to be implemented that aims to achieve the same goals of the fatigue system (that is, to encourage horizontal leveling) by instead using a positive reinforcement mechanic that makes sense and doesn't aggravate the majority of the player base.
Make the benefits of horizontal leveling more obvious, and reward the player for doing so. Don't annoy players with fatigue.
Last edited by Rentahamster; 03-09-2011 at 09:54 AM.
It's not hard to reach 150k in one week. One leve night with a group that has some decent links can net you 70k. Ive hit tier 3 surplus within a few days, and only playing for 3 hours a night because I actually play with a group with leve links and get sp. I don't sit around and solo the leve's like an idiot.Wow. I would like to know how many people have gotten 150k+ SP in a week and hit "real fatigue"(you know, 0 SP per action completed) Everyone here is getting two kills/synths after getting yellow SP and going FML let me slit my wrists. The initial fatigue gradually diminishes in a ratio of 10% every 10k SP after hitting 80k SP. It has been mentioned that getting into surplus might earn exclusive points in the future. This would give the "hardcore" players something to brag about while not letting them level too far ahead or too quickly. Everyone who doesn't like it is just looking for immediate gratification. The game is deemed as not playable by SE, so I suggest a little more understanding on the foundational aspects of the game as they are too be built on and improved and probably loved one day. I imagine people celebrating in the furture when they hit initial fatigue so they can start earning toward that one piece of great gear they can't get any other way.
I understand it completely. Doesn't mean I agree with it. And its obvious a large majority are in the same boat as me. It's a terrible system, it punishes players who play the game, and it should be removed. People who defend it are the fan boys I was talking about who take it up the ass and defend even the worst ideas.
The sooner people come to terms with the fact that this game was designed with casual players in mind, the sooner this argument will hopefully end. You can't tell SE to change the very concept of the game, sure it may not suit you or some others and that is the reason one game differs to another. In the end, whatever floats your boat, stick to it. I know FFXIV players who would like to play RIFT but won't because it doesn't suit their life-style. So if this game doesn't suit yours, look for one that does. No one is saying accept the game in it's faults, I am hardly a fanboy defending everything this game has to offer, infact i have very little to defend as it stands now and i am criticizing most aspects, but this very point i defend purely because i came into this game knowing this was the intention behind it and that pulled me. As much as i loved FFXI, I eventually quit it due to the grinding lifestyle involved.
Whether the system comes across as penalizing the hardcore players or rewarding the casual gamers, in the end, it's the same, the wording and the colors on your exp bar may differ, but the result is the same, the casual should be able to stay on similar grounds to the hardcore player to an extent(it's meant to be that way), otherwise casual players will quickly lose interest. This is the reason many gamers quit games like FFXI. No need to make a fuss out of this anymore. This is simply SE's idea of pulling casual gamers in. Take it or leave it.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
I play maybe 12 hours a week (Sat. and a few hours Sun.). I should not be hitting Surplus SE...
Same here. In fact, I never hit fatigue up until yesterday because I'd been spending more time working on homework. So I sit down and spend a weekend working my ass off on Lancer...and BAM, there's Surplus!
...Surplus threshold is way too low.
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