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  1. #1
    Player
    Orophin's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zezlar View Post
    The only thing I really miss about Sneak & Invisible is not actually the items, but the level of monster difficulty. This "trash" monster idea that has plagued MMOs recently is just so damn horrible. A monster should be feared. God I remember some times walking around watching Sneak & Vis wearing off thinking "yup, i'm screwed." Now i'm walking through an area...and there's nothing.
    Well anything level 70+ had that effect at least. If you goofed, you got one-shot. :P

    FFXI and FFXIV are way too different to compare in the respect of "trash" mobs, since it was certain death if you got aggro'd by an "even-match" in FFXI, which by today's standards you should be able to solo without much issue.
    (0)

  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Orophin View Post
    Well anything level 70+ had that effect at least. If you goofed, you got one-shot. :P

    FFXI and FFXIV are way too different to compare in the respect of "trash" mobs, since it was certain death if you got aggro'd by an "even-match" in FFXI, which by today's standards you should be able to solo without much issue.
    FFXI rating system lied its ass off.. lol "Easy Prey" bullcrap... I dont mind tough monsters but if you are going to give me a rating at least -try- to make it accurate. WHM sees an easy prey, WHM dies.

    Quote Originally Posted by Jennika View Post
    I'm not saying they should necessarily bring back s/i but I would like higher level areas to have some sense of danger and excitement.
    Well bringing back distraction utilities would allow devs to increase danger of a zone.

    If they dont do that then they are limited to increasing danger to party only zones. WoW was this way imo, areas made for parties where dangerous but otherwise you could just run right in front of everything on your way to wherever lol (minus NMs and large packs of monsters).

    So adding spells like prism, oil, distract, and catchy aggro terms (like the float/gravity example) would add a lot of capability for the devs. Since they can only expect you to do what they give you.

    Hopefully they can ensure that these items are not improbable to use / get, for example alchemists can make the singular potions or deceptisol like in FFXIII (which adds all the sneaky buffs at once). Or gear that you can find like rings or boots that add sneak / float (some could have passives like +1 sneak, and others could be cast-able like floating boots).

    I can imagine in my forest example there would be little patches of rocks or safe camps and then a tangled forest like a Lifa Tree (FFIX) scene, you'd float from point to point and if alone without a mage or pots you'd be using boots that gave you a self float ability which took all your TP to cast with a longer cooldown then duration (meaning you cant refresh it mid air, though a potion/mage could). Of course you could just walk on the ground but then you'd get some NM like aggro..

    Could move the example to water or lava... (leviathan boss fight, when they add swimming to the game it would be more meaningful). I imagine it could be useful to dodge certain spells too like Ifrit creates fissures in the ground that ooze out lava, at a point the whole battle field will be covered. You can try to rush kill him before the field fills up or you may try to keep your party a float and buy some extra time.


    Sight, Sound, Smell, Touch (running into the monster or like that gravity example), Element (casting spells of a certain type), Magic/Ability (Using TP or MP). The last one Magic/Ability detection there isnt much you can do to dodge it besides not using magic or abilities lol. But say for element a fire elemental aggros to water spells cast around him, maybe cures or buffs you if you cast fire, and will ignore stone/lightning (excluding spells targeting him of course, everything that doesn't help a monster should aggro it).


    TL;DR Devs should consider many types of aggro and in that respect make travel possible but considerate of peril. And that type of peril is not as simple as "monster is level 99" but rather monster is 3 levels above you and may chase your shit down for stepping on his flower garden (another type of unique aggro, territorial - stay away from my eggs/flowers/w.e).
    (1)
    Last edited by Shougun; 01-31-2013 at 03:16 AM.

  3. #3
    Player
    Geabrielle's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    27
    Character
    Hlessali Runari
    World
    Hyperion
    Main Class
    Archer Lv 60
    The thief in me is amused, the mage in me is horrified and the alchemist in me can't be bothered to synth any.

    p.s. just being silly, take no offense
    (3)
    Quote Originally Posted by Peptaru View Post
    .... save me raptor jesus, the stupid is getting more aggressive!

  4. #4
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    not needed you can walk pass sounds mob alrdy no need for those and walk behind sight mobs. All those items did in XI was make 99% of the mobs in zone useless cause no one ever fought them. Exploring in XIV was a much better experience than XI cause I didn't have items baby sitting me the whole time. Also if you wanna walk pass mobs freely then level a DOL.

    Also All NM in XIV are True sound/ sight
    (0)

  5. #5
    Player
    Reinheart's Avatar
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    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    I dunno, personally I don't want sneak/invis in XIV.
    I did use it many times in XI but for XIV I kind of liked the way it was.

    Either way is ok, I would still try MGS through mobs just for fun lol.
    (0)

  6. #6
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Reinheart View Post
    I dunno, personally I don't want sneak/invis in XIV.
    I did use it many times in XI but for XIV I kind of liked the way it was.

    Either way is ok, I would still try MGS through mobs just for fun lol.
    I think through some quests stealing from Garleans or through Cid it would be cool to see auto applying trinkets. Like a trinket that would auto apply deoderize and sneak. Perhaps a fairly expensive potion an alchemist can make is bottomless, then load that into your auto spray pack and equip it. Of course you wouldnt keep it on all the time since there would be better combatant trinkets - so you'd have to decide if you were sneaking or if you were fighting.
    (0)
    Last edited by Shougun; 01-31-2013 at 03:31 AM.

  7. #7
    Player

    Join Date
    Mar 2011
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    Ul'Dah
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    422
    Months ago Yoshi-P said it was not in their plan to put such "potions/magic" in the game, but now who knows?! If there will be areas with several mobs L55-60+ it could be funny sneak through them, praying your Invisible/Sneak effect doesn't wear off.

    P.S.
    Remember The "Old" Black Shroud"? With its narrow paths, full of True-Sight damned Pug? One requirement woulb be not to show Inv/Snk wear off time...
    (0)

  8. #8
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Enma View Post
    Months ago Yoshi-P said it was not in their plan to put such "potions/magic" in the game, but now who knows?! If there will be areas with several mobs L55-60+ it could be funny sneak through them, praying your Invisible/Sneak effect doesn't wear off.

    P.S.
    Remember The "Old" Black Shroud"? With its narrow paths, full of True-Sight damned Pug? One requirement woulb be not to show Inv/Snk wear off time...
    Anti rpg statement! retract it Yoshi retract it! lol


    I can see potions being an inconvenience, but not only will your appreciate the challenge (most*) you can appreciate the change more too.

    For example you start the game- in the noob area monsters are not too mean, you get into your 20 and 30s and monsters start to kick ass, you have to be careful now.

    Some start to aggro funny and you learn that a monster will attack you when your back is turned, or when you stand next to its female counterpart, you start picking up some tricks like sneak and deoderize making travel easier, distract to move monsters away from paths you need, learning some monsters are smart and 'saw you cast distract, or sneak', and you learn to be trickier.

    You grab some cool tech from Cid at 40 making applying potions really easy (add potions to the device, add the device ability to your hot bar, click the ability and it applies a few potions at the same time), then you find some even crazier agro terms where your party really has to work together- perhaps you found some rings that keep sneak on at all times, potions that dont run out, or boots that can give you float for a short time, challenge and ease introduced in staggered amounts giving you appreciation for growth and change..

    Its a bit like Dark Souls actually, each zone has a staggered learning movement such that once you are done you feel pretty badass and accomplished. (Part of Dark Souls is that its hard, but they also stagger the difficulty and introduction of ease, like rings that stop water from slowing you down after you've been trudging through fields of swamp).


    I know I used 20 commas and like 0 periods.. but w.e lol


    The basic travel zones can be pretty reasonable and then as you go farther out into the wild, it gets wild (as it should).

    Also for DoL they have built in sneak spells so its really not that bad.


    Aside comment: I find it funny people hate having to buy potions but they are ok with the materia system which reeks of breaking and buying crap, it has a huge "ima gil sink" title just like Korean MMOs lol. At least the potions you knew were going to do their job XD


    *A challenge can bind communities of dissimilar types, its why I think the FFXI community was quite strong regardless of the types of people that played it. The game made everyone commiserate into a community lol
    (1)
    Last edited by Shougun; 01-31-2013 at 05:15 AM.

  9. #9
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Shougun View Post
    Aside comment: I find it funny people hate having to buy potions but they are ok with the materia system which reeks of breaking and buying crap, it has a huge "ima gil sink" title just like Korean MMOs lol. At least the potions you knew were going to do their job XD
    Right.

    That, and, I'm guessing that consumables purchased from players (and not NPCs) play an essential role for an in-game economy. Admittedly I'm no economist, so maybe my guess is far from true.
    (1)

  10. #10
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Reaujien View Post
    Right.

    That, and, I'm guessing that consumables purchased from players (and not NPCs) play an essential role for an in-game economy. Admittedly I'm no economist, so maybe my guess is far from true.

    Either I was a mega noob in FFXI or potions were bought from players as well (always bought mine from the AH). The materia system is designed in imo, frustrating force consumption (chance to get nothing, like Korean MMOs famous upgrade system), while potions are still in force consumption at least they work when you buy them lol and they costed much less.

    Maybe you are agreeing with me and I cant tell lol.

    (But yes the consumption helps boost the economy, somethings just look like an "excuse" to boost the economy though)
    (0)

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