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  1. #22
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Enma View Post
    Months ago Yoshi-P said it was not in their plan to put such "potions/magic" in the game, but now who knows?! If there will be areas with several mobs L55-60+ it could be funny sneak through them, praying your Invisible/Sneak effect doesn't wear off.

    P.S.
    Remember The "Old" Black Shroud"? With its narrow paths, full of True-Sight damned Pug? One requirement woulb be not to show Inv/Snk wear off time...
    Anti rpg statement! retract it Yoshi retract it! lol


    I can see potions being an inconvenience, but not only will your appreciate the challenge (most*) you can appreciate the change more too.

    For example you start the game- in the noob area monsters are not too mean, you get into your 20 and 30s and monsters start to kick ass, you have to be careful now.

    Some start to aggro funny and you learn that a monster will attack you when your back is turned, or when you stand next to its female counterpart, you start picking up some tricks like sneak and deoderize making travel easier, distract to move monsters away from paths you need, learning some monsters are smart and 'saw you cast distract, or sneak', and you learn to be trickier.

    You grab some cool tech from Cid at 40 making applying potions really easy (add potions to the device, add the device ability to your hot bar, click the ability and it applies a few potions at the same time), then you find some even crazier agro terms where your party really has to work together- perhaps you found some rings that keep sneak on at all times, potions that dont run out, or boots that can give you float for a short time, challenge and ease introduced in staggered amounts giving you appreciation for growth and change..

    Its a bit like Dark Souls actually, each zone has a staggered learning movement such that once you are done you feel pretty badass and accomplished. (Part of Dark Souls is that its hard, but they also stagger the difficulty and introduction of ease, like rings that stop water from slowing you down after you've been trudging through fields of swamp).


    I know I used 20 commas and like 0 periods.. but w.e lol


    The basic travel zones can be pretty reasonable and then as you go farther out into the wild, it gets wild (as it should).

    Also for DoL they have built in sneak spells so its really not that bad.


    Aside comment: I find it funny people hate having to buy potions but they are ok with the materia system which reeks of breaking and buying crap, it has a huge "ima gil sink" title just like Korean MMOs lol. At least the potions you knew were going to do their job XD


    *A challenge can bind communities of dissimilar types, its why I think the FFXI community was quite strong regardless of the types of people that played it. The game made everyone commiserate into a community lol
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    Last edited by Shougun; 01-31-2013 at 05:15 AM.