

Why not make them instanced as they are now but just move the entrance to the outposts? And change the hallway to like a field with a cool tent in the back ground. Exact same as current wards just at outpostsI assume you're planning on not letting them be placed in areas such as: adventurer's guild, aetherytes, around the repair npcs, around the retainer bells, around the support npcs in the guilds, around the guild counters, city exits?
What's the point then? Attaining some kind of fake sense of immersion by having hundreds of zombies standing in whichever hallway is the most popular, and probably ruining that part of the city for a lot of people? Because I think you're delusional if you think the result from your idea would be a nice, immersive city with player vendors all over the place.
You'd get the wards outside the wards. At least the retainers don't bother anyone there and we won't even have to step in if they adjust the system as they should.
The one or two random guys who might set up a shop by the faraway camps will be cool to have, have to admit that. That could be an entirely different idea altogether however (such as the one actually suggested by the OP), but there's no need to take steps back to implement that.
How is that implied? All I'm reading is an idea that is suggesting to flood non-instanced areas with more epic fail retainers. But I'll go one step further, how about instead of mini-wards... SE places Auction NPCs at the camps and aetherytes... and they can link them all.
People need to stop suggesting retarded ideas.
not a bad Idea actually mabinogi did this. in a sence.They should delete the market wards and improve their network system so that retainers can be placed anywhere in the world. The retainers could set up a booth or a mat on the ground or something displaying their wares. SE could implement a search feature that searches the zone you're in for items and then puts an indicator on your map of where to find the item you want.

Because they already have market wards, and AH's should only be in cities.How is that implied? All I'm reading is an idea that is suggesting to flood non-instanced areas with more epic fail retainers. But I'll go one step further, how about instead of mini-wards... SE places Auction NPCs at the camps and aetherytes... and they can link them all.
People need to stop suggesting retarded ideas.
only epic fail is aution house. Unless they do it like WoW just more organized. Sorry but an auction isn't you buy it out right. It where you bid on things. And currently ffxi unless they do merge it don;t have longevity. since it requires player contribution. Like windurst ah on my cureent server is all but empty. I would have to travel to jeuno to update gear. This kinda stupid.How is that implied? All I'm reading is an idea that is suggesting to flood non-instanced areas with more epic fail retainers. But I'll go one step further, how about instead of mini-wards... SE places Auction NPCs at the camps and aetherytes... and they can link them all.
People need to stop suggesting retarded ideas.
only epic fail is aution house. Unless they do it like WoW just more organized. Sorry but an auction isn't you buy it out right. It where you bid on things. And currently ffxi unless they do merge it don;t have longevity. since it requires player contribution. Like windurst ah on my cureent server is all but empty. I would have to travel to jeuno to update gear. This kinda stupid.
Hmm, that's strange. I find that the Auction Houses work just fine in FFXI... and this is going on 8 years
When the game had a healthy population, with a lot of new players, they didn't need to merge them. However, they are merging them in the next major update due to player population. Also, if you think an auction house is a place where you cannot buy things outright, you need to read more about them.
Last edited by Warp; 04-05-2011 at 09:42 AM.

I'm trying really hard not to have an internet fight xD lol, but really A LOT of people want an AH and a sizeable chunk want to keep the market wards. Why couldn't we just have both and make the MW more interesting and useful? No need for name calling or calling someone elses idea stupid. What you said earlier was good kilta, about having all AHs connected.

Actually the only epic fail is the lack of imagination from this playerbase when it comes to thinking of these systems. There isn't only one kind of auction house. In fact, it doesn't even matter what you or I think of what an action house really is.
What most people want in these games is a system (call it whatever you want) that allows you to quickly and easily browse, buy, sell and trade wares with other players. Most of the times this system is called AH by the developers, and most of the times it's not a "true" AH. It doesn't matter as long as the system works, though.
The wards don't fully fit there yet (you can't accomplish the things I mentioned as quickly or easily) which is why so many people still want an "auction house".
There's going to be massive crying when things are done, however, because XI's model had flaws (price history was actually pretty bad for the economy), and I honestly doubt that'll be the kind of system we'll end up with. That's not necessarily a bad thing, however, and it doesn't mean we won't end up with an "auction house".
TLDR, people who actually mean "I want XI's auction house" rather than "I want a functional market system (based around an AH)" are going to be dissapointed.
Last edited by solracht; 04-05-2011 at 10:03 AM.
Actually, how about both? My idea for wards outside of cities, for camps and outposts, but a AH or such for inside cities. It actually makes sense that cities would have amore complicated setup for buying and selling, where as camps and outposts would just simply be a bunch of people standing around, wether retainers or players.
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