How about an auction house? Radical idea, I know. But then you can just have a centralized location to go to and, get this, talk to one NPC to get anything you need!
How about an auction house? Radical idea, I know. But then you can just have a centralized location to go to and, get this, talk to one NPC to get anything you need!

How is that implied? All I'm reading is an idea that is suggesting to flood non-instanced areas with more epic fail retainers. But I'll go one step further, how about instead of mini-wards... SE places Auction NPCs at the camps and aetherytes... and they can link them all.
People need to stop suggesting retarded ideas.

Because they already have market wards, and AH's should only be in cities.How is that implied? All I'm reading is an idea that is suggesting to flood non-instanced areas with more epic fail retainers. But I'll go one step further, how about instead of mini-wards... SE places Auction NPCs at the camps and aetherytes... and they can link them all.
People need to stop suggesting retarded ideas.
only epic fail is aution house. Unless they do it like WoW just more organized. Sorry but an auction isn't you buy it out right. It where you bid on things. And currently ffxi unless they do merge it don;t have longevity. since it requires player contribution. Like windurst ah on my cureent server is all but empty. I would have to travel to jeuno to update gear. This kinda stupid.How is that implied? All I'm reading is an idea that is suggesting to flood non-instanced areas with more epic fail retainers. But I'll go one step further, how about instead of mini-wards... SE places Auction NPCs at the camps and aetherytes... and they can link them all.
People need to stop suggesting retarded ideas.
only epic fail is aution house. Unless they do it like WoW just more organized. Sorry but an auction isn't you buy it out right. It where you bid on things. And currently ffxi unless they do merge it don;t have longevity. since it requires player contribution. Like windurst ah on my cureent server is all but empty. I would have to travel to jeuno to update gear. This kinda stupid.
Hmm, that's strange. I find that the Auction Houses work just fine in FFXI... and this is going on 8 years
When the game had a healthy population, with a lot of new players, they didn't need to merge them. However, they are merging them in the next major update due to player population. Also, if you think an auction house is a place where you cannot buy things outright, you need to read more about them.
Last edited by Warp; 04-05-2011 at 09:42 AM.

Actually the only epic fail is the lack of imagination from this playerbase when it comes to thinking of these systems. There isn't only one kind of auction house. In fact, it doesn't even matter what you or I think of what an action house really is.
What most people want in these games is a system (call it whatever you want) that allows you to quickly and easily browse, buy, sell and trade wares with other players. Most of the times this system is called AH by the developers, and most of the times it's not a "true" AH. It doesn't matter as long as the system works, though.
The wards don't fully fit there yet (you can't accomplish the things I mentioned as quickly or easily) which is why so many people still want an "auction house".
There's going to be massive crying when things are done, however, because XI's model had flaws (price history was actually pretty bad for the economy), and I honestly doubt that'll be the kind of system we'll end up with. That's not necessarily a bad thing, however, and it doesn't mean we won't end up with an "auction house".
TLDR, people who actually mean "I want XI's auction house" rather than "I want a functional market system (based around an AH)" are going to be dissapointed.
Last edited by solracht; 04-05-2011 at 10:03 AM.
Actually, how about both? My idea for wards outside of cities, for camps and outposts, but a AH or such for inside cities. It actually makes sense that cities would have amore complicated setup for buying and selling, where as camps and outposts would just simply be a bunch of people standing around, wether retainers or players.

...lol I said that.Actually, how about both? My idea for wards outside of cities, for camps and outposts, but a AH or such for inside cities. It actually makes sense that cities would have amore complicated setup for buying and selling, where as camps and outposts would just simply be a bunch of people standing around, wether retainers or players.
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