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  1. #1
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90

    Creature death animations via Spira (FFX) Death/ more Anima Death

    In FFX whenever you killed something, specially bosses they died with a soul releasing effect.


    I really liked the effect because it better immersed the monster disapearing (like in FFXIV I'm thinking "wtf 10 seconds you decomposed into dirt?" lol)

    Its not a huge immersion breaker but I defintely liked the soul effect in FFX - it also made some good plot tools. And to add more fan service, as you may have seen in the JP translation thread we are known (1.0 players) as hollow's (at least what most think of the translation), so it would be cool for certain plot points or when 1.0 players die that it shows our hollowness (as we are not all the way there). (The hollow wording may not have anything to do with our state, just the fact that we are gone and then back.. like a ghost, but not an actual ghost.. so you can say I'm being too literal lol)


    Furthermore as an example of soul death thats already in FFXIV, watch Nael Van Darnus's death - he sports a sort of soul death.

    http://youtu.be/aNVm7rxrxoc?t=29m45s


    So I'm asking what do people think of adding a "spirited away/release" animation to monsters deaths and a greater effect to bosses deaths.

    As a way to keep the change lore friendly and not look like a visual retcon it can be explained that with the summoning of the twelve and Bahamut events that the world energy source (anima right? lol hate to misquote) has become thick enough near the surface that the normally invisible action is visible. (Which could be fan service to "mist" in some games like FF9 and FF12). So double fan service value, more plot devices available, and monsters stop decomposing in 10 seconds flat.

    Yes no?


    Edit: Aether not anima thanks Coyohma, I knew I wasn't sure on anima for a reason lol

    Also as Andrien/Psion point out below the visualization of spirit is not limited to just FFX. Nor is the idea of a lifestream just exhibited in FFVII, so perhaps even more then a double fan service but like a penta fan service.. lol

    Zetsumei has an idea for monster spawn effects, I think thats a good idea - specially as he said that it demonstrates a bit of how they are formed (void and what not) just make sure the effect isnt too crazy unless its a like an HNM.


    (33)
    Last edited by Shougun; 01-28-2013 at 02:05 PM.

  2. #2
    Player Andrien's Avatar
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    Andrien Bellcross
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    Sargatanas
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    Thaumaturge Lv 50
    I like this idea. I've also seen it in FFVII as the Lifestream.

    (7)
    Last edited by Andrien; 01-28-2013 at 11:59 AM.

  3. #3
    Player
    Zetsumei_Tsunarashi's Avatar
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    Mar 2011
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    Shadowlord Server
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    Zetsumei Tsunarashi
    World
    Sargatanas
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    Summoner Lv 100
    I approve of better death animations. Also perhaps an animation for when monsters spawn. I believe sometimes in FFX there were cutscenes where those same spirit orbs (I think they were called pyreflies) joined together to form a mob.

    For FFXIV, a lot of monsters come from the 'void' maybe could have a portal appear briefly and then mob spawns out of the portal.
    (6)

  4. #4
    Player
    Rau's Avatar
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    Rau Berlioz
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    Excalibur
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    Warrior Lv 90
    I feel like this should be reserved onry for bosses.
    (1)
    Quote Originally Posted by Eemeefu View Post
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  5. #5
    Player
    Coyohma's Avatar
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    Coyohma Aerra
    World
    Gilgamesh
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    Archer Lv 70
    Quote Originally Posted by Shougun View Post
    ...the world energy source (anima right? lol hate to misquote) ...
    It's aether. I don't dislike the idea, I'm sure they could make it fit the lore. I would just hope that it's subtle and the effect would be more impressive if you defeat something special.
    (6)
    Last edited by Coyohma; 01-28-2013 at 12:27 PM.

  6. #6
    Player
    Psion's Avatar
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    Gridania
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    Psion Crystallis
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    Behemoth
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    Rogue Lv 80
    Quote Originally Posted by Coyohma View Post
    It's aether. I don't dislike the idea, I'm sure they could make it fit the lore. I would just hope that it's subtle and the effect would be more impressive if you defeat something special.
    Well, naturally. In FFX if you killed a normal mob only several pyreflies would be released normally. But on some of the epic bosses, when you killed them they practically exploded into a pretty pyrefly firework. Which makes sense, as the pyreflies seemed to hold the memories of the living, similar to the lifestream of FFVII. (maybe pyreflies are bubbles? If the lifestreams like a flowing river, it's gotta have bubbles too, right? ) When living things died, if they weren't ready for death (probably mainly higher sentient beings, which are actually aware of their own mortality), the memories got corrupted by their emotions and they turned into fiends. It wouldn't surprise me if the fiend's appearance mainly is caused by what they perceived as "monstrous", or perhaps a fiend that was similar in ways to what they were in life. Like a sailer might become a piranha, or a mage might turn into an elemental, as if their skills in life got corrupted as well into a fiend that embraces said skills.

    I would definitely love to see such animations in FFXIV though. FFXI had such a cutscene with... Flixblix? The goblin, so it's not exactly out of place either.
    (4)

  7. #7
    Player
    Renen's Avatar
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    Renen Angel
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    Excalibur
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    Thaumaturge Lv 50
    I also agree with the idea
    (2)

  8. #8
    Player
    Zehira's Avatar
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    Zehira Korrigan
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    Behemoth
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    Conjurer Lv 80
    Quote Originally Posted by Shougun View Post
    So I'm asking what do people think of adding a "spirited away/release" animation to monsters deaths and a greater effect to bosses deaths.
    I like Safer-Sephiroth's death.

    http://youtu.be/9IArVdiWdi0?t=9m35s

    I know it's PS1 but still cool.
    (1)

  9. #9
    Player Alerith's Avatar
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    Alerith Rayneheart
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    Hyperion
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    Gladiator Lv 50
    Doesn't Ifrit shatter upon defeat? Like, he slumps down then shatters?
    (2)

  10. #10
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Alerith View Post
    Doesn't Ifrit shatter upon defeat? Like, he slumps down then shatters?
    http://youtu.be/jXnjLSQCDPM?t=17m26s

    Sort of, its a bit of a sparkle poof warp effect. Imo its not very seamless but yeah definitely - something - is happening lol. Nice catch !
    (0)

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