Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 57

Hybrid View

  1. #1
    Player
    Notredamefan23's Avatar
    Join Date
    Dec 2012
    Posts
    67
    Character
    Araziel Nightmoon
    World
    Masamune
    Main Class
    Conjurer Lv 28
    3rd party addons are against tos and will get u banned
    (1)

  2. #2
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Notredamefan23 View Post
    3rd party addons are against tos and will get u banned
    I believe that was for ff11 and ff14 v1.0, Yoshi said they would allow add-ons in V2.0, so I'm assuming it would be ok in 2.0 as they will be supporting it.
    (0)

  3. #3
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    @Notredamefan23
    what? Dont you know that Customization Add-Ons is coming? LOL
    (1)

  4. #4
    Player
    Notredamefan23's Avatar
    Join Date
    Dec 2012
    Posts
    67
    Character
    Araziel Nightmoon
    World
    Masamune
    Main Class
    Conjurer Lv 28
    nope first ive heard of it and don't like the idea. except for maybe a windower. like I used to use in 11 lol.
    (0)

  5. #5
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    I saw a while back something where they stated Addons would be limited to UI customization and such. Can't find the info unfortunately, so take it with a grain of rock salt. I wouldn't expect them to allow anything near the range you can get with WoW however.
    (2)

  6. #6
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ispano View Post
    I saw a while back something where they stated Addons would be limited to UI customization and such. Can't find the info unfortunately, so take it with a grain of rock salt. I wouldn't expect them to allow anything near the range you can get with WoW however.
    I could see SE putting restrictions on addons like that, Hopefully loot atlas falls in the allowed section
    (0)

  7. #7
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by AdorraEloom View Post
    I could see SE putting restrictions on addons like that, Hopefully loot atlas falls in the allowed section
    Anything like a "loot atlas" or what have you that is pure data look-up is pretty much guaranteed to be okay (assuming SE doesn't say something silly like "it's cheating to know this much about enemies this easily"). Basically that's just a hyped up block of text with a fancy index. What they're going to likely restrict is accessing anything deeper than visual aspects of the UI. Meaning no fiddling with 3D assets, no network IO integration, basically nothing that is more complex than a skin or a dictionary. We'll see how true that is, hard to say at this point.
    (0)

  8. #8
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Hulan View Post
    Anything like a "loot atlas" or what have you that is pure data look-up is pretty much guaranteed to be okay (assuming SE doesn't say something silly like "it's cheating to know this much about enemies this easily"). Basically that's just a hyped up block of text with a fancy index. What they're going to likely restrict is accessing anything deeper than visual aspects of the UI. Meaning no fiddling with 3D assets, no network IO integration, basically nothing that is more complex than a skin or a dictionary. We'll see how true that is, hard to say at this point.
    Good to know, Thanks for clearing that up for me
    (0)

  9. #9
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AdorraEloom View Post
    I could see SE putting restrictions on addons like that, Hopefully loot atlas falls in the allowed section
    you are right addon are UI base only and they not going to allow anything as close to what wow could do. They don't want a unfair game with the ps3 users where people wont invite them because they can't use addon. Sure SE said they port the best addon over ps3 but even they know it would take months to even do a patch like that. they can't simple just make a update every day for a new addon and that why i think we have big restriction on addon.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #10
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    I'm going to have to see what is in the final game before I decide what I'm going to tackle first. It also depends on the environment. If it is Actionscript, like the rumor states, I'll probably be a little more prolific than if it is Lua, which I am significantly less familiar with.

    I actually have a prototype alliance unit-frame in Flash, which is more compressed than the current party menu we saw in the alpha videos, provides role-based sorting and a few other features. But I may just scrap it entirely if the default alliance widget is good. (Only made the prototype because I was bored and wanted to refresh my memory about Flash and Actionscript).

    If the API allows us to add hot-key integration, I'll probably make a full screen log widget with one-press toggle between filter modes al la FFXI.
    (1)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast