I'm going to have to see what is in the final game before I decide what I'm going to tackle first. It also depends on the environment. If it is Actionscript, like the rumor states, I'll probably be a little more prolific than if it is Lua, which I am significantly less familiar with.

I actually have a prototype alliance unit-frame in Flash, which is more compressed than the current party menu we saw in the alpha videos, provides role-based sorting and a few other features. But I may just scrap it entirely if the default alliance widget is good. (Only made the prototype because I was bored and wanted to refresh my memory about Flash and Actionscript).

If the API allows us to add hot-key integration, I'll probably make a full screen log widget with one-press toggle between filter modes al la FFXI.