Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 48
  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I do have some ideas for smallish boss battles, like a worg chief on the outskirts of the Shroud, a humorous Adamantoise boss in the swamps, a mustached Kobold Chieftain, a few Biggs and Wedge encounters, but I don't know how to fit them in just yet, or even which to pick...
    (1)

  2. #12
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Earlier I was talking about how awesome it would be if they released a rotation fight, say, a Doppelganger, which takes the form of 3 or 4 different bosses, so the fight would play out like this. Fight starts off as one of the Ifrit/Garuda/Darnus phases after their Hellfire/Astral Shriek/Nova. Once it's taken care of, the "true" enemy appears, stunned, and then you do as much DPS as you can, until he jumps away and returns in one of his forms, performing another random primal phase.

    I think it would be interesting, although since we basically did all the mentioned fights, it wouldn't be as challenging.


    Another idea that I think would be cool were if the party get's split in two, and then have to fight clones of the opposite group.


    I like doppelgangers. Sue me.
    (1)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  3. #13
    Regardless.

    Phoenix:


    Battle Setup:
    -16-24 man
    -1 hour time limit


    TP Moves:

    Final 2hr - Flames of Rebirth (Used only once on final death) - Deals heavy AoE fire damage and can revive fallen party members depending on affinity.

    Surtr Inferno - Blankets the lower arena in fire that lasts until Sonic Stream is used or high tier Water magic is used.

    Sonic Stream - Phoenix flies outside of the arena and soars across the battlefield in a straight line which if used after Surtr Embrace will cleanse the arena of fire but will auto K.O anyone dumb enough not fortunate enough to move out of her way.

    Initial 2hr x2 - Flames of Eternity - Deals massive fire and astral damage (9999) to everyone in range and revives fallen Harpies.
    Circumvent: To cut the damage you must defeat Aello, Raidne and Leucosia the first round, second round you must defeat Ocythoe and Ligiea. All 3 (first time 2nd time both at once) must die at the same time or it will only reduce the damage to 3000. Proper death will nullify the damage and raise your affinity by 60%. Defeating Ocythoe and Ligiea properly will nullify damage and raise your affinity by 100%.

    TP Moves while Aerial

    Shriek - Deals piercing damage to randomly targeted player. Possible to block with enough elemental resistance or reduction.



    Magic List
    -Fire IV
    -Firaga (Used only after 2hr)
    -Flare (Used only after 2hr)
    -Burn II
    -Banishga
    -Curasa


    Gimmick:

    Phoenix can always revive itself in a weaker state each time but with a more powerful '2hr' till the final which varies based on player affinity and quest status.

    Death #1:

    Max HP: 50% cut
    TP Moveset Change:
    Surtr Inferno- The flames will "dance" around the arena in a smaller radius but can no longer be extinguished by Water magic or Sonic Stream.
    Firaga- Uses upon revival.


    Death #2:
    Max HP 30% Cut
    It will revive and cast Flare (XIV version)

    Death #3 (Final):
    Max HP 30% cut still but higher defense

    It won't revive after dying in this stage but it will cast Flames of Rebirth as it's dying which will deal heavy fire damage and revive any fallen ally on one condition:

    Your affinity toward Phoenix is at 60% or higher.

    Arena Setup

    Something similar to:



    With multiple layers.

    Basic Battle Flow

    As stated you'll be fighting Phoenix x1 and 5x Harpies. The harpies have low HP (think Garuda sisters) and aren't too tough but still take some beating. They have their own mini 2hr that deals medium wind damage and during your initial encounter with a Harpy Phoenix will only use Magic. Killing the Harpies apart from each other will cause the remaining two to get buffed up but also throw off your affinity counter, so lowering all 3 HP to the point they can die at the same time or within 5 seconds of each other (account for server lag) the 2hr will be circumvented.

    Obviously being an alliance based fight, you'll want a proper tank setup to deal with Phoenix and the Harpies. Every 10% of life from each Harpy they'll fly together in a triangle shape (or across in the case of the last phase) and use Siren's Wail which will AoE stun and silence, so mages would want to be out of range. In the case of Phoenix using Surtr Inferno, you'll have to run to the higher levels to fight the harpies that ascends as phoenix prepares the move, staying on the ground will deal heavy fire damage (1000+) at that point.

    Throughout the battle Phoenix will ascend above the arena where only magic and ranged DDs (as well as DRG Jumps) will be able to hit it. While Aerial she won't move but she'll target party members at random to use Shriek.
    (5)

  4. #14
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Nice post I'm going to see if I can some up with something XD
    (0)

  5. #15
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Really cool ideas everyone this is a super interesting thread. I really like the idea of a chase battle for Leviathan, sounds semi-realistic and a ton of fun.
    (2)

  6. #16
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    Quote Originally Posted by Warlock View Post
    -snip- thanks for the idea
    I really liked the idea of a free company ship/ship battle for leviathan.

    So here's how it could work.



    Arena:

    The fight takes place on a ship, steered by a NPC. The party spawns below deck.

    Leviathan is slowly approaching the ship and summons huge waves and rain.

    Imagine a stormy feeling for this battle. SE would need to work on a REALLY good battle scenery but I imagine this being REALLY awesome.

    Since Leviathan is huge and in the water there's not really a way meele or mage classes would reach him.
    I thought a ship can solve that problem pretty easily, you would need at least one gatherer and one crafter for it to work, though.

    Leviathan:

    Normal Attack:

    He summons a small wave which is going to hit the ship, the wave deals medium damage but spawns 5-10 Aurelias on deck.
    His normal attack speed is rather slow compared to other primals.

    Divine Veil:

    Leviathan cures himself of all negative status effects

    Drown:

    Leviathan entangles the entire ship (He is close enough for Meele/Magic range now!)
    He spawns 10 Aurelias on the ship. He'll cast magic very frequently. Leviathan will switch the sides after this attack.

    Dive:

    Leviathan dives and hits the ship from below, this causes a strong Slow and Gravity effect and deals minor damage.

    Tidal Wave: HP<50%

    This is an exremely powerful attack, it disables all cannons and deals massive damage unless it is blocked. If it is blocked the damage taken is cut down to 50% and the cannons will still work.


    Magic:

    Water: Hits 1 target, spawns 2 Aurelia
    Waterga: Hits all targets in range, spawns 2 Aurelia for every player that is hit.


    The DoW:

    They are firing the cannons (timing is very important, or they will just hit a wave)
    They have to take care of all the Aurelias that might spawn.
    They can engage Leviathan directly when he's entangling the ship.

    The DoM:

    They are keeping the magic barrier up (It wears off after it has been activated ~10 seconds - 5 seconds recast timer)
    They'll help taking care of all the Aurelias that might spawn.
    They can engage Leviathan directly when he's entangling the ship.

    Crafters:

    Cannons have a Health bar as well, they repair broken cannons. And possibly the ships hull.

    Gatherers:

    They need to bring supplies from the storage to the cannons (Paralyze Shot, Normal Shot) etc.

    -----
    (Number of spawned Aurelias might need to get fixed since I want constant fighting on the ship)
    -----
    Just my idea ^^
    (Well, Warlock Warlord gave me the initial idea ;))
    (7)
    Last edited by Seraphe; 01-28-2013 at 07:30 AM. Reason: If I have an idea on how to improve this, I will. Sorry for so many edits.
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪

  7. #17
    Player
    JDR388's Avatar
    Join Date
    Apr 2011
    Posts
    117
    Character
    Sestina Aster
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shurrikhan View Post
    I do have some ideas for smallish boss battles, like a worg chief on the outskirts of the Shroud, a humorous Adamantoise boss in the swamps, a mustached Kobold Chieftain, a few Biggs and Wedge encounters, but I don't know how to fit them in just yet, or even which to pick...
    Don't worry too much about how they fit in. Just detail the fight. I am mostly curious to see the kind of expectations people have for complex battles in the game. If you have an idea go for it. I will put anything that I find clever or funny of the front page.

    Quote Originally Posted by Shurrikhan View Post
    **JDR, I'd love to see your take on Leviathan.
    I think i will be doing leviathan next, yes. I had not thought of the ship idea though (its a very good one), so mine might be a bit different. Also call me Sestina. I was a dummy when I made my forum name.
    (0)
    Last edited by JDR388; 01-28-2013 at 05:49 AM.


    "A way of seeing is also a way of not seeing."
    Kazem Chaharbaghi - The Problematic of Strategy

  8. #18
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Nice thread! I would really like complex and dynamic mechanics (old and boring tank&spank no thanks)!

    I liked the polarity thing for Ramuh HM .. it reminds me a WoW Wotlk boss (i suppose you played it :P )
    (1)

  9. #19
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    Quote Originally Posted by JDR388 View Post
    I think i will be doing leviathan next, yes. I had not thought of the ship idea though (its a very good one), so mine might be a bit different. Also call me Sestina. I was a dummy when I made my forum name.
    I'd love to see that as well, Sestina. I wonder how much it will differ from the ship idea
    (0)
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪

  10. #20
    Player
    LittlePet's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    33
    Character
    Little Pet
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I wanna fight these fights!
    They sound amazing!
    (0)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast