Quote Originally Posted by Siegtaru View Post
No offense to the person who posted that first Ramuh primal fight idea. It's a great idea, and I'm sure the poster put a lot of thought and effort into it. Unfortunately, the more I read through the concept, the more it reminded me exactly of the mechanics from a fight in (/wretch) World of Warcraft.

Link

That's the link to some strategy and a walkthrough of the mechanics of the fight I'm relating said description to. Not that the concept the poster had come up with was bad, but I really need as few reminders that I ever played WoW in my Final Fantasy world as I can get. I like the concept though, either way.
That said, I can't remember a single WoW raid fight that was as plain or easy as FFXIV's thus far. Well, Garuda's actually on par with a lot of them... Either way though, for a general batting record, WoW's raids have done pretty well in terms of having good fight environments and mechanics for their raid bosses. I don't really mind a bit of a lightning abom Naxx boss on my Ramut; Ramut will or will not be fun because of Ramut. Some WoW vets could joke around when explaining the fight given any similarities, but to 99% of the players those will be irrelevant.