No offense to the person who posted that first Ramuh primal fight idea. It's a great idea, and I'm sure the poster put a lot of thought and effort into it. Unfortunately, the more I read through the concept, the more it reminded me exactly of the mechanics from a fight in (/wretch) World of Warcraft.

Link

That's the link to some strategy and a walkthrough of the mechanics of the fight I'm relating said description to. Not that the concept the poster had come up with was bad, but I really need as few reminders that I ever played WoW in my Final Fantasy world as I can get. I like the concept though, either way.