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  1. #41
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    I don't have an aversion to playing with people, and I do plan on solo questing.

    I have an aversion to people who are anti-solo-questing, as you can see by the two that I've linked earlier in the topic. I have never once asked that grinding be removed from the game, or that dungeons be made solo-able, or that end-game raids be made solo-able.

    But there have been people who have asked for this game to offer no solo options.
    I read both of those when you originally linked and went back and read them again. Besides being a bit muddled in poorly written posts, neither of them say what you think they're saying. Neither post says to remove solo options, but that they prefer to party in their MMO experience. Some players develop poor excuses for reasonings against there being group activity (ie: having only 30 mins to play).

    Personally speaking, I believe players should be playing the game together and that solo quests should be an option for times went you want to do your own thing. The problem is that too many players become islands when all they do is solo. When we're all own little islands and don't interact/party with others, the game really does suffer.

    My fix? Just make partying more worth people's effort and time but don't nerf soloing.
    (2)

  2. #42
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wolfie View Post
    I don't have an aversion to playing with people, and I do plan on solo questing.

    I have an aversion to people who are anti-solo-questing, as you can see by the two that I've linked earlier in the topic. I have never once asked that grinding be removed from the game, or that dungeons be made solo-able, or that end-game raids be made solo-able.

    But there have been people who have asked for this game to offer no solo options.
    ON this point I will agree with you. The people who are anti-solo questing are just as much of the problem as the anti-grouping people.
    (2)

  3. #43
    Player
    NamudNevets's Avatar
    Join Date
    Aug 2011
    Posts
    167
    Character
    Daddy Dufresh
    World
    Hyperion
    Main Class
    Thaumaturge Lv 55
    If I can get to cap w/o ever joining up with ppl with ease ima not be happy. Yes I will play cause I kno I can team up in endgame with my friends, but I know I will miss out on getting to kno n meet new ppl. If you wanna solo thats fine but it should b a much tougher option, not impossible but not as easy as group play. Everyone has what they like but grouping should be equaled out and solo should be a harder option. I know when I solo I look for a larger challenge.
    (0)

  4. #44
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    The whole point of this is to give ideas or other options to solo questing as far as grouping is concerned (other than dungeon running). Not only my idea. This is open to discussion for anyone else who has an idea to improve gameplay.

    Talking about "grinds" and whether or not people want grinds to stay/go is irrelevant. The grind will be there. It's the essence of MMO's. It's just up to the developers to decide and determine how the grind will play out. That's why we provide feedback and ideas. In this community we are really lucky since our development team is actually listening to us the players. If you provide nothing but negativity and non-constructive feedback, you should not be surprised if they implement something you don't like or manage something in a way you don't agree with.

    Yes we all pay the sub so no one's opinion is any less important than the other, but unless you are constructive, all you are is a loud voice with so substance. They won't listen to that. The game will go no where fast if that's the crowd they constantly listen to. In my opinion anyway

    They keep you in the game for the long haul (especially sub based MMO's). Instant gratification goes against this, which is what seems to be the trend these days in current MMO's, or old MMO's changing into "the times".
    (3)
    Last edited by RowanLauron; 01-26-2013 at 10:51 AM.

  5. #45
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by NamudNevets View Post
    If I can get to cap w/o ever joining up with ppl with ease ima not be happy. Yes I will play cause I kno I can team up in endgame with my friends, but I know I will miss out on getting to kno n meet new ppl. If you wanna solo thats fine but it should b a much tougher option, not impossible but not as easy as group play. Everyone has what they like but grouping should be equaled out and solo should be a harder option. I know when I solo I look for a larger challenge.
    that means you were never happy in 1.0? because soloing a job up to 50 was a joke >_> specially if you had leves
    (0)

  6. #46
    Player
    Noblewar's Avatar
    Join Date
    Aug 2011
    Posts
    122
    Character
    Sir Noblewar
    World
    Balmung
    Main Class
    Marauder Lv 50
    As someone (like maybe most of you) who has played WoW and has leveled a couple toons to cap, comparing the leveling systems there to what ARR is going to be, is trying to compare orange to apples.

    WoW Quest Leveling

    Step 1: Create Character#1. (Job Included)
    Step 2: Quest, Quest, Quest.
    Step 3: Instance/Quest.
    Step 4:Create Character#2
    Step 5: Repeat most of the quest you did with Char #1

    ARR Quest Leveling

    Step 1: Create Character. (Job Included)
    Step 2: Quest, Quest, Quest.
    Step 3: Instance/Quest
    Step 4: Find New Quest to level.

    So I hope you guys get the basic idea... Quest will not level all your jobs to cap unless they are repeatable for each class etc. In the end it will be real important to have the "party grind" be as balanced as the quest grind.


    Edit: P.S. Yoshi Talk's about ARR as a Theme Park. Theme Parks have variety, they have many and different type of roller coasters, they also have small entertainment. When one goes to a theme park, one does not simply just ride the same coaster over and over, they will switch things up more commonly than not.
    (2)
    Last edited by Noblewar; 01-26-2013 at 01:35 PM.

  7. #47
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Noblewar View Post
    WoW Quest Leveling

    Step 4:Create Character#2
    What's wrong with that? That's how you play Final Fantasy series (except FFXI.)

    Quote Originally Posted by Noblewar View Post
    Edit: P.S. Yoshi Talk's about ARR as a Theme Park. Theme Parks have variety, they have many and different type of roller coasters, they also have small entertainment. When one goes to a theme park, one does not simply just ride the same coaster over and over, they will switch things up more commonly than not.
    I think it's more likely we have a chocobo racing coming.

    Different roller coasters are basically different dungeons.
    (0)

  8. #48
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    How about adding the difficulty selection to each quest to turn it from a soloable quest into one that requires a party.
    (0)

  9. #49
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Reika View Post
    How about adding the difficulty selection to each quest to turn it from a soloable quest into one that requires a party.
    That would essentially turn all quests into guildleves so I'm not sure they would want to go that route. I do understand your point. If they only added a bonus to the turn in exp it may be reasonable to do so. That would definitely encourage group play.

    Since they have leaves for that reason though, I doubt they would add a difficulty toggle like that on the normal quests.

    I am also going by the assumption the solo quests will be just that...solo, so if you did decide to do it in a group all it would serve to complete the quests faster.
    (0)
    Last edited by RowanLauron; 01-26-2013 at 03:21 PM.

  10. 01-26-2013 03:08 PM
    Reason
    accidental double post

  11. #50
    Player
    NamudNevets's Avatar
    Join Date
    Aug 2011
    Posts
    167
    Character
    Daddy Dufresh
    World
    Hyperion
    Main Class
    Thaumaturge Lv 55
    Quote Originally Posted by Warlock View Post
    that means you were never happy in 1.0? because soloing a job up to 50 was a joke >_> specially if you had leves
    I was a bit unhappy with1.0. I did get in on a few xp pts but they were not able the same as 11, and leveling was destroyed when pling came out. My only beef was the lack of getting to know new ppl. Met sooooo many ppl in 11 everyday from all over the world. I get this not 11 but I just miss that community. I am stoked about arr no matter what I just want the 11 community back.
    (1)

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