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  1. #21
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Wolfie View Post
    I cannot logically take the stance of "let's screw other people over" because it is impossible for me not to grind mobs while questing. "Screwing over" the grind group necessarily screws me over too, but the converse is not true. It is a completely one-sided argument coming from the grind people being unhappy that the rest of the community is not going to be forced into grouping.
    Of course it's possible to not grind open world mobs while quest leveling... Its actually more effiecient in quest-based leveling to NOT grind random mobs and just focus on killing the target mobs only for the quests reward.

    I haven't seen one 'grind person' request anyone to be forced into grouping.. So your claim that the 'grind ppl' are unhappy that the entire community isn't being forced into one particular playstyle is just ridiculous. I guess you ran out ideas and just want to make stuff up now.. So on that note, I'm moving on..
    (4)

  2. #22
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    mhmm...

    It's really possible to be grinding open world mobs with your party members but you have to remember that you are NOT going to be standing in any town shouting for an exp (open world grind) party.

    I'll be more busy with my quests and doing dungeons with random party members. In 1.xx, I can find it not very exciting just sitting in Ul'dah waiting for interesting shouts.
    (2)

  3. #23
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Wolfie View Post
    I don't think you understand the position of the "party grind" people. Their position is not "we want to be able to party grind in a meaningful way", their position is "we want everyone else to be unable to do anything besides party grind in static camps in non-instanced areas with non-instanced mobs".
    Which is why there was the 3rd option concerning the instanced mobs and/or the option for Yoshi to put in big clusters of mobs in various spots in the different zones with no instancing.

    Also you obviously didn't read all of my post. The method I introduced s to PREVENT the "FORCE" you say would be there. It's up the the develpment team to balance out the exp gains between party grinding vs solo questing. Let's face it...an awesome group could still probably out exp a solo quester. Which is fine. Does that mean you are being "forced" to do it because it's the faster exp grind? No. No one is forcing you into it. And saying: "Well since it's faster to exp grind they are essentially forcing us to party grind instead of quest grind." is a load of bull. Placing the blame on the system/people who are getting faster exp than you because you don't like the fact your way may not be the best. Not everyone plays the game the same as you do. That's why there are OPTIONS, which I gave you one, but instead you take it as me telling you it's a "forced" issue.

    And yes Stephen, it's very similar to leve quests. In addition to that is the basic exp increase for parties over a certain amount.

    And Mjollnir, that's the beauty of the possibility of adding the instanced clusters of mobs for your party. You can pull at your pace, but still have a large pool of mobs to pick off of. I also like your idea of the a NM span once your group meets the quest goal. It could be a NM of the species you are fighting that gives additional exp + a guarantee'd drop of some kind of gear.

    -Edit-

    I appreciate all the comments. I know this is a touchy subject, but I wanted to get this off my chest. It's been nagging me >_>
    (3)
    Last edited by RowanLauron; 01-26-2013 at 09:49 AM.

  4. #24
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Wolfie View Post
    I cannot logically take the stance of "let's screw other people over" because it is impossible for me not to grind mobs while questing. "Screwing over" the grind group necessarily screws me over too, but the converse is not true. It is a completely one-sided argument coming from the grind people being unhappy that the rest of the community is not going to be forced into grouping.
    You will almost surely be forced into grouping with that dungeon finder app that's been talked about... The majority of Final Fantasy games are also based on some sort of group fighting style.
    (2)

  5. #25
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Mob grinding is my week day bread and butter. I tend to do it solo when I only have an hr or so on a Tues or something and I don't want to spend half it barking LFG.

    I've never liked the scaled exper in this game from open world kills. If the mob is your level it should never take more than 300 kills to get next level, for any reason. 20 to 50 at an average 300 is still 9000 kills per job. That's plenty of grind for any game.
    (2)

  6. #26
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RowanLauron View Post
    And yes you can dungeon grind, but the point is there needs to be an option for people to camp in a spot and grind mobs out in the open world. A lot of people want this.
    The small group that decries anything implemented post-WoW as the doom and gloom of the MMO genre does not = a lot of people.

    I know more than just a few who left XIV the first time around because they thought SE had moved beyond the old EQ model of grinding at camp. My buddy, his wife and his two brothers being among them. Hell, my buddy and his wife refused to give the game a second look until Yoshida started talking about quested leveling and FATE.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #27
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Exn View Post
    Of course it's possible to not grind open world mobs while quest leveling... Its actually more effiecient in quest-based leveling to NOT grind random mobs and just focus on killing the target mobs only for the quests reward.

    I haven't seen one 'grind person' request anyone to be forced into grouping.. So your claim that the 'grind ppl' are unhappy that the entire community isn't being forced into one particular playstyle is just ridiculous. I guess you ran out ideas and just want to make stuff up now.. So on that note, I'm moving on..
    I don't think you understand the logical implications of buffing or nerfing "questing" and "grinding". Grinding is something everyone does regardless of what else they are doing with the game. It is literally impossible not to end up grinding monsters while questing or doing dungeons or whatever, so any kind of nerf to that is also a direct nerf to the other leveling methods.

    The "solutions" offered by the party grind group are almost always "get rid of X, get rid of Y, without party grinding the MMO sucks".

    http://forum.square-enix.com/ffxiv/t...l=1#post936713
    http://forum.square-enix.com/ffxiv/t...l=1#post937500

    You ever notice how the "quest leveling" people never ask for things like nerfing grinding, or that allowing grinding is going to kill the game, or whatever? And that the grind people freak out any time that YoshiP says anything about FATE/Quests/Leves/something-not-grinding?

    Yeah, you guys are like white people complaining that you're being oppressed by minorities.
    (4)

  8. #28
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Blackpearlguy View Post
    You will almost surely be forced into grouping with that dungeon finder app that's been talked about... The majority of Final Fantasy games are also based on some sort of group fighting style.
    Yes, eventually you will be forced to group in an MMO. That is the fate of all MMOs.

    But I don't want to deal with it while leveling and exploring (most of) the lore, so f**k the grind people who are freaking out when grinding is no longer the best or only option.
    (5)

  9. #29
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wolfie View Post
    I don't think you understand the position of the "party grind" people. Their position is not "we want to be able to party grind in a meaningful way", their position is "we want everyone else to be unable to do anything besides party grind in static camps in non-instanced areas with non-instanced mobs".
    I do not know what post you are reading, but almost everyone asking for party grinding wants it as a worthwhile choice. Most if not all the advocates of it on this forum agree that solo questing as a means of leveling must be in the game.

    It is the solo/quest advocates that are the ones making the our way only argument.
    (1)

  10. #30
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Duelle View Post
    The small group that decries anything implemented post-WoW as the doom and gloom of the MMO genre does not = a lot of people.

    I know more than just a few who left XIV the first time around because they thought SE had moved beyond the old EQ model of grinding at camp. My buddy, his wife and his two brothers being among them. Hell, my buddy and his wife refused to give the game a second look until Yoshida started talking about quested leveling and FATE.
    Valid point. I tend to forget my place and speak for the majority that may not even be the majority, and speak for others when I can only speak for myself :P

    I quit shortly after the initial release and came back when the jobs were implemented, so I know what you mean. Then the talk of ARR came up, and I've been hooked ever since. I was in the post alpha testing and I have to say I loved what I saw. I liked the 2.0 alpha better than 1.0...at least as far as gameplay and I can see the potential...I can't wait for beta and the NDA to be lifted. I want to talk about it so bad
    (0)

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