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  1. #21
    Player
    Linkurrra's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Molly_Millions View Post
    I'd rather just have the game span all my monitors allowing me to put the map away when I want to.
    I agree with this. However I'd like to have the map popup in it's own window so that it's placeable. Which I believe ARR will have. With the option of setting the option to full screen.

    You can almost do exactly what the OP is suggesting. Except your map would be covering half of your POV. but with popup windows you could place them where you wanted Map on top, Character information on bottom. That way when you close them they will pop up in the last place you placed them.

    The thing about windows like character screen though is their contents are laid out in a specific way. So allowing use to resize the window won't be much good because the contents would not resize or move well to accommodate the new window size.
    (0)

  2. #22
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Molly_Millions View Post
    not sure what you mean, I use sli with no issues spanning multiple monitors at all.
    It's not easy to make a game support non-standard resolutions or multi-monitor setups. The idea in the OP is technically doable, yes, but it's going to be plenty of work for the devs. It's not as simple as "Use SLI, plug in two more monitors".
    (0)

  3. #23
    Player
    Ragento's Avatar
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    May 2012
    Posts
    74
    Character
    Ragento Guarra
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wilan View Post
    I'd love this idea!
    Devs make it happen! Even if with a later update!

    I wonder if it's actually technically possible, and how hard would it be if so

    I bet its very possible and easy to implement, but the question is wither it would make the game to "Heavy" i remember a quote from a rep/yoshi p along the lines of that the more things going on in the UI the "Heavier" it got like if you have your quest journal, Character screen, and Inventory screens all open at the same time it can make the game heavy.

    But i dont know if that is an issue if its running on a separate monitor, or not, i am not educated in the matter to have a clue if it would lol.

    maybe even if it did make things "Heavier" feeling that with enough computer power(ie Ram Proccessor & Gcard) that they could implement it for people that have high spec computers that can handle it.
    (1)

  4. #24
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wolfie View Post
    It's not easy to make a game support non-standard resolutions or multi-monitor setups. The idea in the OP is technically doable, yes, but it's going to be plenty of work for the devs. It's not as simple as "Use SLI, plug in two more monitors".
    did you read what I wrote? It already works. No more dev work required.
    (1)

  5. #25
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ragento View Post
    I bet its very possible and easy to implement, but the question is wither it would make the game to "Heavy" i remember a quote from a rep/yoshi p along the lines of that the more things going on in the UI the "Heavier" it got like if you have your quest journal, Character screen, and Inventory screens all open at the same time it can make the game heavy.

    But i dont know if that is an issue if its running on a separate monitor, or not, i am not educated in the matter to have a clue if it would lol.

    maybe even if it did make things "Heavier" feeling that with enough computer power(ie Ram Proccessor & Gcard) that they could implement it for people that have high spec computers that can handle it.
    By 'heavy' he most likely meant having an overwhelming amount of windows/information on the screen.

    The goal of almost all UIs and games is to have a clean interface that distracts less from the gameplay. Having modular windows, popups, and menus does that. In that sense, the idea on the OP would probably be a "no", but I'd like to see proper UI/window scaling for non-standard resolutions similar to other games.

    http://www.wsgf.org/dr/world-warcraft-wrath-lich-king

    Check out the Comparison Screenshots section, they have one with Eyefinity, which is what ARR should be doing as well. That way, if anyone wants to clutter up one side of their screen with a bunch of inventory screens, they can do that.
    (0)

  6. #26
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Molly_Millions View Post
    did you read what I wrote? It already works. No more dev work required.
    If the scaling already works properly when stretching across multiple monitors, then that's great. I never tried it however.
    (0)

  7. #27
    Player
    Ragento's Avatar
    Join Date
    May 2012
    Posts
    74
    Character
    Ragento Guarra
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Linkurrra View Post
    I agree with this. However I'd like to have the map popup in it's own window so that it's placeable. Which I believe ARR will have. With the option of setting the option to full screen.

    You can almost do exactly what the OP is suggesting. Except your map would be covering half of your POV. but with popup windows you could place them where you wanted Map on top, Character information on bottom. That way when you close them they will pop up in the last place you placed them.

    The thing about windows like character screen though is their contents are laid out in a specific way. So allowing use to resize the window won't be much good because the contents would not resize or move well to accommodate the new window size.

    They could setup the screen sort of like how the windows phone and its smart glass interface works, where it resizes them in perportion to the original, have them snap into place(only seen commercials and videos on this, so i could work differently than this). I think they are already have the system in place for how they are allowing you to customize your UI anyways. just a matter of using what they already have to accommodate the second monitor screen.
    (1)

  8. #28
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Why SLI for two monitors.. you only need one GPU.

    I think it was in a Rein post but I believe they said it might be possible in addons - perhaps they are going to add off screen functionality in the UI system.
    (1)

  9. #29
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Molly, I just want to ask one question, do you have 3 monitors, or 2?
    (0)

  10. #30
    Player
    Ragento's Avatar
    Join Date
    May 2012
    Posts
    74
    Character
    Ragento Guarra
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wolfie View Post
    By 'heavy' he most likely meant having an overwhelming amount of windows/information on the screen.

    The goal of almost all UIs and games is to have a clean interface that distracts less from the gameplay. Having modular windows, popups, and menus does that. In that sense, the idea on the OP would probably be a "no", but I'd like to see proper UI/window scaling for non-standard resolutions similar to other games.

    http://www.wsgf.org/dr/world-warcraft-wrath-lich-king

    Check out the Comparison Screenshots section, they have one with Eyefinity, which is what ARR should be doing as well. That way, if anyone wants to clutter up one side of their screen with a bunch of inventory screens, they can do that.
    I didnt mean for the Games screen to be Panoramic like that, the screen you play on is one monitor, but the second monitor just has a black background where you can have map open, and some extra chat windows open, maybe one displaying combat information etc.. not stretching the view of the entire game lol.
    (1)
    Last edited by Ragento; 01-26-2013 at 03:19 AM.

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