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  1. #61
    Player

    Join Date
    Jan 2012
    Posts
    523
    The more jobs/classes they can put in the game and keep it balanced the better. I'm never going to be against a class/job as long as it makes sense and doesn't become overpowered and unbalance the game. But first of all... give me Samurai.
    (0)

  2. #62
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    yes plz

    /10char
    (0)

  3. #63
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Zantetsuken View Post
    Don't forget, Mog from FFVI was a Geomancer as well.

    Puppetmaster (as a job) was exclusive to FFXI. That puts it far down on the list of jobs that should be imported to FFXIV.

    If they release new jobs in batches, I think the following priority is best:

    Set 1 (expansion) - New classes and jobs

    Musketeer > Red Mage
    Tamer > Beastmaster
    Scout > Thief

    Set 2: Second jobs - A

    Gladiator > Dark Knight
    Lancer > Samurai
    Thaumaturge > Sage
    Archer > Ranger

    Set 3: Second jobs - B

    Pugilist > Dancer
    Marauder > Berserker
    Conjurer > Geomancer
    Arcanist > Time Mage

    Set 4: Second jobs - C


    Musketeer > Gambler
    Tamer > Blue Mage
    Scout > Ninja
    I'll forever be behind Musketeer -> Red Mage, if only because it'd be something new and could end up being really cool. Good list .
    (0)

  4. #64
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Keeping in mind that DoW classes greatly outnumber the DoM classes, adding classes for Geomancer and Red Mage jobs would be good. Although Geomancer lore seems to tie into Conjurer lore, I don't think it's mechanically compatible.

    Using the idea previously discussed revolving around altering terrain for the benefit of a Geomancer (and possibly useful in other ways as well), it sounds to me like a job for a rune caster class. And that sounds exactly how an Arcanist will play. So, it could be utilized as a secondary class allowing the Geomancer to have the ability to alter his/her own terrain as necessary. An interesting mechanic, at the least.

    I suppose some form of swordmage class could open the door for both Red Mage and Geomancer.
    (0)

  5. #65
    Quote Originally Posted by Zantetsuken View Post
    Of course.

    The FFXI description said they use bells, but the concept art just has those goofy wands.

    GEO in FFXIV should use proper traditional Geomancer Bells (and Chimes)
    That's why it's called concept art lol, there's already bell models and bell affinity programmed into XI they're going to expand on.
    (0)

  6. #66
    Player
    Kagato's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Chie Kaisuri
    World
    Balmung
    Main Class
    Marauder Lv 60
    I don't care who gets what as long as I get Dark Knight.
    (0)

  7. #67
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'd like to see all classes added eventually.. Adding new classes later is better for an expansion anyway. If they get to that point lol
    (0)

  8. #68
    Player
    OdynKorsai's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    44
    Character
    Tetra Nova
    World
    Siren
    Main Class
    Ninja Lv 60
    Quote Originally Posted by BlaiseLallaise View Post
    Although Geomancer lore seems to tie into Conjurer lore, I don't think it's mechanically compatible.
    I could see it maybe coming out with an expansion where they open up a new region with different zones. Perhaps a continent that is more diverse with Lava, Jungles, Snow, Marshlands, Rainforest etc. This new area could have different cultural beliefs and perhaps their Conjurer types went a slightly different route with elements. I dunno. Regardless, I'm all for additional classes. More to do However, I don't want to see a bunch of classes get dumped in and SE forget about keeping things fair as far as mechanics. I never want to see one class > another class, especially with PVP being added. Not to mention it makes people more prone to class stacking. I want to be able to play what I want, when I want, and it be a viable option
    (0)

  9. #69
    Well some more info on Geomancer from XI which could likely help out on ideas for XIV's:














    So based on their first MMO implementation of Geomancer, we can figure that despite them taking out directional combos from ARR, Geomancy can work around other factors than just terrain or weather elements. As well of course, they'll use their signature bells since I believe pretty much every version of Geomancer used a Bell of some kind xD.

    Personally, it feels like the limitations of an MMO (no matter console or PC) can hinder a lot of single player mechanics transitioning over into the MMO genre, which is why it's unlikely we'll ever see attacks like Freya's Trance happening for DRGs for example.
    (1)

  10. #70
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    Well some more info on Geomancer from XI which could likely help out on ideas for XIV's:














    So based on their first MMO implementation of Geomancer, we can figure that despite them taking out directional combos from ARR, Geomancy can work around other factors than just terrain or weather elements. As well of course, they'll use their signature bells since I believe pretty much every version of Geomancer used a Bell of some kind xD.

    Personally, it feels like the limitations of an MMO (no matter console or PC) can hinder a lot of single player mechanics transitioning over into the MMO genre, which is why it's unlikely we'll ever see attacks like Freya's Trance happening for DRGs for example.
    So dropping the element on the ground and then messing with it idea isnt to far from what they are doing..



    For Freya's Trance you can do it in an MMO, you just have to have air code, I'm sure WoW could do it. (Although the Archer/Bard attack isnt too far off) Edit: In ARR they have jump so actually I'm sure ARR could do it too lol
    (0)
    Last edited by Shougun; 01-31-2013 at 02:41 PM.

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