The more jobs/classes they can put in the game and keep it balanced the better. I'm never going to be against a class/job as long as it makes sense and doesn't become overpowered and unbalance the game. But first of all... give me Samurai.
The more jobs/classes they can put in the game and keep it balanced the better. I'm never going to be against a class/job as long as it makes sense and doesn't become overpowered and unbalance the game. But first of all... give me Samurai.
yes plz
/10char
I'll forever be behind Musketeer -> Red Mage, if only because it'd be something new and could end up being really cool. Good listDon't forget, Mog from FFVI was a Geomancer as well.
Puppetmaster (as a job) was exclusive to FFXI. That puts it far down on the list of jobs that should be imported to FFXIV.
If they release new jobs in batches, I think the following priority is best:
Set 1 (expansion) - New classes and jobs
Musketeer > Red Mage
Tamer > Beastmaster
Scout > Thief
Set 2: Second jobs - A
Gladiator > Dark Knight
Lancer > Samurai
Thaumaturge > Sage
Archer > Ranger
Set 3: Second jobs - B
Pugilist > Dancer
Marauder > Berserker
Conjurer > Geomancer
Arcanist > Time Mage
Set 4: Second jobs - C
Musketeer > Gambler
Tamer > Blue Mage
Scout > Ninja.
Keeping in mind that DoW classes greatly outnumber the DoM classes, adding classes for Geomancer and Red Mage jobs would be good. Although Geomancer lore seems to tie into Conjurer lore, I don't think it's mechanically compatible.
Using the idea previously discussed revolving around altering terrain for the benefit of a Geomancer (and possibly useful in other ways as well), it sounds to me like a job for a rune caster class. And that sounds exactly how an Arcanist will play. So, it could be utilized as a secondary class allowing the Geomancer to have the ability to alter his/her own terrain as necessary. An interesting mechanic, at the least.
I suppose some form of swordmage class could open the door for both Red Mage and Geomancer.
That's why it's called concept art lol, there's already bell models and bell affinity programmed into XI they're going to expand on.
I don't care who gets what as long as I get Dark Knight.![]()
I'd like to see all classes added eventually.. Adding new classes later is better for an expansion anyway. If they get to that point lol
I could see it maybe coming out with an expansion where they open up a new region with different zones. Perhaps a continent that is more diverse with Lava, Jungles, Snow, Marshlands, Rainforest etc. This new area could have different cultural beliefs and perhaps their Conjurer types went a slightly different route with elements. I dunno. Regardless, I'm all for additional classes. More to doHowever, I don't want to see a bunch of classes get dumped in and SE forget about keeping things fair as far as mechanics. I never want to see one class > another class, especially with PVP being added. Not to mention it makes people more prone to class stacking. I want to be able to play what I want, when I want, and it be a viable option
Well some more info on Geomancer from XI which could likely help out on ideas for XIV's:
So based on their first MMO implementation of Geomancer, we can figure that despite them taking out directional combos from ARR, Geomancy can work around other factors than just terrain or weather elements. As well of course, they'll use their signature bells since I believe pretty much every version of Geomancer used a Bell of some kind xD.
Personally, it feels like the limitations of an MMO (no matter console or PC) can hinder a lot of single player mechanics transitioning over into the MMO genre, which is why it's unlikely we'll ever see attacks like Freya's Trance happening for DRGs for example.
So dropping the element on the ground and then messing with it idea isnt to far from what they are doing..Well some more info on Geomancer from XI which could likely help out on ideas for XIV's:
So based on their first MMO implementation of Geomancer, we can figure that despite them taking out directional combos from ARR, Geomancy can work around other factors than just terrain or weather elements. As well of course, they'll use their signature bells since I believe pretty much every version of Geomancer used a Bell of some kind xD.
Personally, it feels like the limitations of an MMO (no matter console or PC) can hinder a lot of single player mechanics transitioning over into the MMO genre, which is why it's unlikely we'll ever see attacks like Freya's Trance happening for DRGs for example.
For Freya's Trance you can do it in an MMO, you just have to have air code, I'm sure WoW could do it. (Although the Archer/Bard attack isnt too far off) Edit: In ARR they have jump so actually I'm sure ARR could do it too lol
Last edited by Shougun; 01-31-2013 at 02:41 PM.
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