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  1. #11
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    Join Date
    Mar 2011
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    "We're removing directional combos as it would be hard to do for PvP."

    "We've made spell cancelling when moving because it would unbalance PvP otherwise."
    1) direcitonal combos sucked, it's good that they were removed.

    2) The funny thing about the spell cancelling is it makes it more like the way things were in XI, and it is a good balance decision for PvE too. Casting non-instant spells on the run was silly in the first place.

    These were smart gameplay decisions, and they made PvE better.

    They've already demonstrated that they're adjusting the whole the game to fit PvP better.
    They haven't demonstrated this at all. Making improvements to allow for PvP doesn't necessarily make PvE worse, and you're jumping to conclusions. Players of either content should be able to switch to the other and not go "holy shit this is like a totally different game..." because all the rules, spells and abilities are different.

    It's totally fine for you not to like PvP, but it's not fine for you to say that PvP only comes at the expense of PvE and therefore shouldn't exist,


    Indeed, but PvP was a side activity and implemented as a mini-game of sorts, here it's being implemented with a focus and as said, they already demonstrated they're doing global changes for it.
    PvP was throroughly implemented in FFXI, it wasn't just a side activity. If it was actually rewarding, people would have done it a lot. Ballista had many PvP accomodations- changing melee attack ranges, scaling damage, adjusting resistances, certain abilities had different effects, etc. They didn't just turn players into attackable targets and say "here you go, have fun."

    And, whether or not you feel they're making 'global changes" for PvP, those changes don't have to harm PvE- Both can benefit.
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    Last edited by Alhanelem; 01-25-2013 at 05:41 AM.