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  1. #1
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    Quote Originally Posted by Klefth View Post
    What concerns me about the implementation of PvP is how much they focus on it, not so much because they might not deliver just as much in PvE content (shouldn't be much of an issue with such a gigantic dev team), but because of the implications it may have on the combat system.

    What worries me about this is that they will have to try and balance each combat class to be competitive in PvP (which will absolutely end up happening if they're going to be serious about PvP), which might affect the PvE aspect of the game in some way - a negative one, most likely.
    Accommodations for PvP will only be in effect for PvP. PvE will not suffer for it. They've already designed the abilities with both in mind.

    PvE and PvP can coexist and have every right to. Neither side is more entitled to have the game made for them than the other. I have every confidence that they are making the best effort possible to keep both play styles as balanced and fair as possible.

    This was not an issue in FFXI- They did not redesign WHM or BRD to be better at beating people up for instance. These classes that are not the best at direct combat are sitll valuable to have in PvP for their party roles. That being said, even in 1.0 FFXIV, with no PvP in the picture, all classes were at least competent in combat to the extent that they can all solo- and that's as far as it needs to go.

    I hate it when cynicism rules the day and people assume that PvP has to ruin PvE or that they both have to ruin each other.
    (1)
    Last edited by Alhanelem; 01-25-2013 at 04:37 AM.

  2. #2
    Quote Originally Posted by Alhanelem View Post
    Accommodations for PvP will only be in effect for PvP. PvE will not suffer for it. They've already designed the abilities with both in mind.
    How quick you forget.

    "We're removing directional combos as it would be hard to do for PvP."

    "We've made spell cancelling when moving because it would unbalance PvP otherwise."

    They've already demonstrated that they're adjusting the whole the game to fit PvP better. Water has a knockback effect, what would this do realistically in PvE? Almost nothing in the long run because of not only GCD but it's unlikely bosses will change if you can knock them back or not.

    This was not an issue in FFXI- They did not redesign WHM or BRD to be better at beating people up for instance. These classes that are not the best at direct combat are sitll valuable to have in PvP for their party roles. That being said, even in 1.0 FFXIV, with no PvP in the picture, all classes were at least competent in combat to the extent that they can all solo- and that's as far as it needs to go.
    Indeed, but PvP was a side activity and implemented as a mini-game of sorts, here it's being implemented with a focus and as said, they already demonstrated they're doing global changes for it.

    Every MMO does it that has a serious form of PvP, ARR will as well.
    (3)

  3. #3
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    Zenaku's Avatar
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    Zenaku Yamada
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    Quote Originally Posted by Klefth View Post
    What concerns me about the implementation of PvP is how much they focus on it, not so much because they might not deliver just as much in PvE content (shouldn't be much of an issue with such a gigantic dev team), but because of the implications it may have on the combat system.

    What worries me about this is that they will have to try and balance each combat class to be competitive in PvP (which will absolutely end up happening if they're going to be serious about PvP), which might affect the PvE aspect of the game in some way - a negative one, most likely.
    They made abilities just for PVP so it wont effect PVE just like alhanelem said;
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #4
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    Eliseus's Avatar
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    Eliseus Kayne
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    PvP will increase the playerbase which will result in much more funds for SE. If they do it successfully and not like FFXI's PvP I for one can't wait to play it along with mostly the huge playerbase that will come to this game for it. I don't think SE cares what most people in this thread think, they care about the players that will most likely come to this game for it to make them revenue.
    (2)

  5. #5
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    "We're removing directional combos as it would be hard to do for PvP."

    "We've made spell cancelling when moving because it would unbalance PvP otherwise."
    1) direcitonal combos sucked, it's good that they were removed.

    2) The funny thing about the spell cancelling is it makes it more like the way things were in XI, and it is a good balance decision for PvE too. Casting non-instant spells on the run was silly in the first place.

    These were smart gameplay decisions, and they made PvE better.

    They've already demonstrated that they're adjusting the whole the game to fit PvP better.
    They haven't demonstrated this at all. Making improvements to allow for PvP doesn't necessarily make PvE worse, and you're jumping to conclusions. Players of either content should be able to switch to the other and not go "holy shit this is like a totally different game..." because all the rules, spells and abilities are different.

    It's totally fine for you not to like PvP, but it's not fine for you to say that PvP only comes at the expense of PvE and therefore shouldn't exist,


    Indeed, but PvP was a side activity and implemented as a mini-game of sorts, here it's being implemented with a focus and as said, they already demonstrated they're doing global changes for it.
    PvP was throroughly implemented in FFXI, it wasn't just a side activity. If it was actually rewarding, people would have done it a lot. Ballista had many PvP accomodations- changing melee attack ranges, scaling damage, adjusting resistances, certain abilities had different effects, etc. They didn't just turn players into attackable targets and say "here you go, have fun."

    And, whether or not you feel they're making 'global changes" for PvP, those changes don't have to harm PvE- Both can benefit.
    (0)
    Last edited by Alhanelem; 01-25-2013 at 05:41 AM.

  6. #6
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    Rau's Avatar
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    Rau Berlioz
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    Did OP say PvE in Guild Wars 2 was good? >_>
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  7. #7
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    NintenPyjak64's Avatar
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    Evercy Warclan
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    Quote Originally Posted by Rau View Post
    Did OP say PvE in Guild Wars 2 was good? >_>
    It is actually pretty enjoyable. I've been so engrossed lately in guild wars 2 that I'd play for hours and very easily loose track of time. "I started playing at 1PM, when did it suddenly become 3AM?" Only doing PvE content.

    Haven't done PvP or WvW once yet. I should add, And when ARR comes out, PvP areas are one place you will never find me, lol.
    (0)
    Last edited by NintenPyjak64; 01-25-2013 at 06:15 AM. Reason: minor grammatical fixes

  8. #8
    Player
    Feln's Avatar
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    Feln Riano
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    Leviathan
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    Being able to move and cast at the same time was pretty dumb, and I expected thet would take it out eventually.

    Being hit with ball of magic water sounds like it'd result in a knockback. Leaves room for other additional effects from magic, along that sort of thinking - If you cut someone up with wind magic, they might bleed. If you hit a piece of bread with fire magic, it suddenly becomes toast.

    Makes sense to me.
    (1)

  9. #9
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    Zehira's Avatar
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    Zehira Korrigan
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    Quote Originally Posted by Elna View Post
    yet other people discussion?
    I'm in favor of PvE content!

    I PvE in MMORPG of Guild Wars II intense play.
    but FINAL FANTASY XIV from FINAL FANTASY XIV A Realm Reborn spec down.
    then large scale of PvE tough as think.
    but PvE of implement, FINAL FANTASY XIV A Realm Reborn interest in I think.
    that global MMORPG to aim for the top vital content is think.
    other MMORPG player to FINAL FANTASY fan even if not FINAL FANTASY XIV A Realm Reborn interest in may.
    that of worldwide reputation title and get succeed key get may.
    that very great I think.
    I want PvP!

    Japanese vs American (Do you need it?)
    (1)

  10. #10
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    Lady's Avatar
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    Lady Purrsalot
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    Weaver Lv 50
    Quote Originally Posted by Zehira View Post
    I want PvP!

    Japanese vs American (Do you need it?)
    (Thanks for the offer, but I'll have to pass)


    They tried that once, it didn't end well for either side..
    (1)

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