Well I got to thinking about how people want combos to be similar to 1.0 with timers and the dev team wants weapon skills to not have those timers but just a general GCD.

My idea is to keep the GCD and having the ability to use those weapon skills without the longer timers in 1.0, but have combos on a seperate timer. An example would be the Warrior's combo for Steel Cyclone; Heavy Swing > Skull Sunder > Steel Cyclone. Now the weapon skills themselves would just have the GCD but being able to do the combo itself would have its own timer, lets say 30secs before being able to do get the benefits of doing the combo.

This should encourage people to do other combos instead of just one and still allowing them, to say use Steel Cyclone repeatedly if they just want to wipe out a bunch of mobs at the same time.

In my opinion this is the best of both worlds.

Feel free to add what ever you think would be best.