Well as i said before i completly agree with you (all, i think )when you say the battle shouldn't be static, and should depend more on positioning, avoid projectiles etc, taking adantage of terrain, incapacitation. I've been playing GW2 for the last couple of days, and it pretty much sums up ( i think ) what you are imagining for the battle system. Anyway , i think the battle formations was a system that could easily ( the engine already supports, back and side detection) be integrated with this kind of fast / startegic battle system. The formations, for ex. , depending on how the players were positioned could lead not only to some kind of bonus but also to to different abilities ( combos between players instead of combos -> sequence of abilities ).