ページ2/3 最初最初 1 2 3 最後最後
全30件中11~20件目

スレッド: Battle Formations

  1. #11
    Player
    Shurrikhan's Avatar
    登録日
    2011/09/14
    投稿
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    モンク Lv 100
    Quote 引用元:indira 投稿を閲覧
    tank and spank has become the MMO norm. good luck seeing anything else deeper. they even said there removing combo positioning after the first WS.
    On forums were they we the only thing we can do potentially beneficial to SE is make suggestions, we're supposed to leave a horrible status quo as the norm. Furthermore that requires it to actually be the status quo. It's close, but it's no where near absolute, and no where near a necessary resting (stagnation) point.

    As for the rest, I can't really say it any better than Wolfie did in her second post. Natural implication unto formations (or insert just about any other gameplay mechanic) will almost always be a superior design method than parsed bonuses for them.
    (0)
    2013/01/23 13:58; Shurrikhan が最後に編集 理由: First *two* posts

  2. #12
    Player

    登録日
    2011/10/06
    投稿
    9
    Sorry if i didn't made my idea clear, but i completely agree with you when you say that the battle shouldn't be static. As Ragento said, i also think that would be great if some kind of incapacitation mechanic was implemented for boss fights.
    Anyway, as i was having a really hard time trying to describe my idea for this system, i made a scheme ! There's only one problem the file is corrupted ( i'll try uploading it again tomorrow )
    (0)
    2013/01/23 14:40; KurtzStrife が最後に編集

  3. #13
    Player
    登録日
    2012/09/13
    投稿
    1,462
    Voltron formation or bust!
    (0)

  4. #14
    Player
    Shurrikhan's Avatar
    登録日
    2011/09/14
    投稿
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    モンク Lv 100
    I've put my thoughts on the issue together as well as I could here:
    http://forum.square-enix.com/ffxiv/t...en-Alternative

    Thanks for bringing the subject to attention, Kurtz. This was surprisingly fun to think about.
    (0)

  5. #15
    Player
    Ramesses's Avatar
    登録日
    2011/08/11
    Location
    Sharlayan
    投稿
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    リーパー Lv 70
    You know... the one battle formation style that I always wondered about for ages was the "Protection Bubble" shown since the very first FFXIV cutscene at E3 2009.

    It was later shown to be used by Y'shtola in the 2010 Benchmark, used again by our favourite little female WHM Lalafell... and finally at at "full strength?" by Sensei Louisoix also in the closing cutscenes.

    So question is... can we expect to have this ability in 2.0? And if yes, how does this begin to affect battle formations?
    (0)
    "After ten years, finally headed to Sharlayan... absolutely stoked"


  6. #16
    Player

    登録日
    2011/10/06
    投稿
    9


    Well here is the scheme explaining the idea!

    (Edit)

    Sorry about the quality of the image, but it got resized to jpeg i think. Don't know how to post with a better quality. ( if you save it to your pc, or open it in a new tab, you can read what's wrriten )
    (1)

  7. #17
    Player
    Shurrikhan's Avatar
    登録日
    2011/09/14
    投稿
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    モンク Lv 100
    Quote 引用元:KurtzStrife 投稿を閲覧


    Well here is the scheme explaining the idea!

    (Edit)

    Sorry about the quality of the image, but it got resized to jpeg i think. Don't know how to post with a better quality. ( if you save it to your pc, or open it in a new tab, you can read what's wrriten )
    Yep, looks fine in new tab. My favorite part is probably the melee in BATTLE Ex. backing up to give an increased tp restore rate. It gives that slightly turn-based feel of 'take a breather for a moment' before getting back full into the fight.

    Still need some coding change for mobs not to simply walk through the teammates in the CONCEPT example, a change late in coming as far as I can see.

    Great stuff.
    (0)

  8. #18
    Player
    Blackpearlguy's Avatar
    登録日
    2012/11/02
    投稿
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    巴術士 Lv 50
    Quote 引用元:KurtzStrife 投稿を閲覧


    Well here is the scheme explaining the idea!

    (Edit)

    Sorry about the quality of the image, but it got resized to jpeg i think. Don't know how to post with a better quality. ( if you save it to your pc, or open it in a new tab, you can read what's wrriten )
    Awesome concept definitely in my top 5 things i'd like SE to add to XIV.
    (0)

  9. #19
    Player
    Naraku_Diabolos's Avatar
    登録日
    2012/06/11
    Location
    Gridania
    投稿
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    忍者 Lv 100
    FYI, all the jobs/classes from 1.0 will be reworked for ARR. They will play much differently than what they did in 1.0. MNK isn't going to be an elemental enhancement buff like it was for 1.0, it will have a different approach. Plus the spells like the Thunder line for BLM will be different, and there will possibly be new spells and the older ones will be revamped.
    (0)

  10. #20
    Player
    ZakarnRosewood's Avatar
    登録日
    2011/08/20
    投稿
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    斧術士 Lv 90
    I think this encourages a very static battle, sit in one place and spam attacks. I'm hoping for more dynamic fights in ARR, ones that include needing to move about and reposition yourself. Like this knock back stuff I read about.

    Instead I would prefer to see something where elevation and terrain will be taken into account. A dragoon will do more damage with his jump if he does it off of a higher elevation than the enemy, Same with archers. Lightening will do more damage if the enemy is standing in water. The enemy can knock you off your "perch" as an AI strategy, or you can knock them down so they dont have the advantage over you. Like they did in FFT: War of the Lions.

    Thoughts?
    (0)

ページ2/3 最初最初 1 2 3 最後最後

このスレッドにつけられたタグ