tank and spank has become the MMO norm. good luck seeing anything else deeper. they even said there removing combo positioning after the first WS.
On forums were they we the only thing we can do potentially beneficial to SE is make suggestions, we're supposed to leave a horrible status quo as the norm. Furthermore that requires it to actually be the status quo. It's close, but it's no where near absolute, and no where near a necessary resting (stagnation) point.
As for the rest, I can't really say it any better than Wolfie did in her second post. Natural implication unto formations (or insert just about any other gameplay mechanic) will almost always be a superior design method than parsed bonuses for them.
Last edited by Shurrikhan; 01-23-2013 at 01:58 PM. Reason: First *two* posts
Sorry if i didn't made my idea clear, but i completely agree with you when you say that the battle shouldn't be static. As Ragento said, i also think that would be great if some kind of incapacitation mechanic was implemented for boss fights.
Anyway, as i was having a really hard time trying to describe my idea for this system, i made a scheme ! There's only one problem the file is corrupted ( i'll try uploading it again tomorrow )
Last edited by KurtzStrife; 01-23-2013 at 02:40 PM.
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