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  1. #1
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wolfie View Post
    Counter proposal: have monsters that actually require you to position properly and move around, change targets, and do other things that require player movement; instead of monsters that just sit there and auto-attack you and occasionally do an AOE attack.
    tank and spank has become the MMO norm. good luck seeing anything else deeper. they even said there removing combo positioning after the first WS.
    (0)

  2. #2
    Player Wolfie's Avatar
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    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by indira View Post
    tank and spank has become the MMO norm. good luck seeing anything else deeper.
    I take it you actually haven't played any (good) MMOs after FFXI, because this is the complete opposite of what's happening.
    (1)

  3. #3
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wolfie View Post
    I take it you actually haven't played any (good) MMOs after FFXI, because this is the complete opposite of what's happening.
    i've played all of them since EQ1. everything after wow = tank and spank. everything is a zerg if you thinks its not that a delusion.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by indira View Post
    tank and spank has become the MMO norm. good luck seeing anything else deeper. they even said there removing combo positioning after the first WS.
    On forums were they we the only thing we can do potentially beneficial to SE is make suggestions, we're supposed to leave a horrible status quo as the norm. Furthermore that requires it to actually be the status quo. It's close, but it's no where near absolute, and no where near a necessary resting (stagnation) point.

    As for the rest, I can't really say it any better than Wolfie did in her second post. Natural implication unto formations (or insert just about any other gameplay mechanic) will almost always be a superior design method than parsed bonuses for them.
    (0)
    Last edited by Shurrikhan; 01-23-2013 at 01:58 PM. Reason: First *two* posts

  5. #5
    Player

    Join Date
    Oct 2011
    Posts
    9
    Sorry if i didn't made my idea clear, but i completely agree with you when you say that the battle shouldn't be static. As Ragento said, i also think that would be great if some kind of incapacitation mechanic was implemented for boss fights.
    Anyway, as i was having a really hard time trying to describe my idea for this system, i made a scheme ! There's only one problem the file is corrupted ( i'll try uploading it again tomorrow )
    (0)
    Last edited by KurtzStrife; 01-23-2013 at 02:40 PM.