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  1. #1
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Counter proposal: have monsters that actually require you to position properly and move around, change targets, and do other things that require player movement; instead of monsters that just sit there and auto-attack you and occasionally do an AOE attack.
    (13)

  2. #2
    Player
    EinSoFZ's Avatar
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    Sep 2012
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    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    Counter proposal: have monsters that actually require you to position properly and move around, change targets, and do other things that require player movement; instead of monsters that just sit there and auto-attack you and occasionally do an AOE attack.
    Or this. I hate to bring up FFXI, but it had a pretty good system as far as party positioning. Thief positioning and being able to SATA off another player was very dynamic (though some would probably say it got old). More elements that require clever and accurate use of position would be sweet.

    Formations like that one's in OP would only be beneficial isncertain circumstances and battles in XIV are so fast that I question how useful they'd be or how practical since you wouldn't want to walk up to Garuda and try to get people aligned just so for 5%.
    (7)
    Last edited by EinSoFZ; 01-23-2013 at 04:43 AM.

  3. #3
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by EinSoFZ View Post
    Or this. I hate to bring up FFXI, but it had a pretty good system as far as party positioning. Thief positioning and being able to SATA off another player was very dynamic (though some would probably say it got old). More elements that require clever and accurate use of position would be sweet.

    Formations like that one's in OP would only be beneficial isncertain circumstances and battles in XIV are so fast that I question how useful they'd be or how practical since you wouldn't want to walk up to Garuda and try to get people aligned just so for 5%.
    I mean, I understand and like what the OP is trying to achieve: non-static fights and class variety in parties.

    I just think a different approach is needed.

    Fights that naturally require repositioning and moving around is better than offering some stat boosts for arranging yourself.

    And duplicating certain required buffs/debuffs on different classes, and balancing damage output/intake is also better than giving bonuses for having diversity. The former promotes diversity by allowing for a "bring the player, not the class" mentality. The latter forces class diversity by penalizing those who don't diversify, and you just know someone's going to parse out the data and come up with the ideal class composition.
    (3)

  4. #4
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Wolfie View Post
    Counter proposal: have monsters that actually require you to position properly and move around, change targets, and do other things that require player movement; instead of monsters that just sit there and auto-attack you and occasionally do an AOE attack.
    YES PLEASE.

    Add to that:

    Incapacitation
    Mechanics like Thief from FF11. Something similar on each class, where position helps a skill.
    (2)

  5. #5
    Player
    Blackpearlguy's Avatar
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    Nov 2012
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    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    I like most of these ideas they definitely should be looked at. I also think it would be cool if mobs had weak spots, such as when you attack a crab you can't hit it on its shell you have to stand right in front of it to do good damage. As a Bard/Ranger you can get the high ground so to speak and do more damage from elevated locations. Systems that worked in XI were running on fafnirs feet to prevent certain actions happening etc. I think making the battle more interesting then pressing 1-10 would make the game much more awesome.
    (1)

  6. #6
    Player
    indira's Avatar
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    Mar 2011
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    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wolfie View Post
    Counter proposal: have monsters that actually require you to position properly and move around, change targets, and do other things that require player movement; instead of monsters that just sit there and auto-attack you and occasionally do an AOE attack.
    tank and spank has become the MMO norm. good luck seeing anything else deeper. they even said there removing combo positioning after the first WS.
    (0)

  7. #7
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
    World
    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by indira View Post
    tank and spank has become the MMO norm. good luck seeing anything else deeper.
    I take it you actually haven't played any (good) MMOs after FFXI, because this is the complete opposite of what's happening.
    (1)

  8. #8
    Player
    indira's Avatar
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    Mar 2011
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    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wolfie View Post
    I take it you actually haven't played any (good) MMOs after FFXI, because this is the complete opposite of what's happening.
    i've played all of them since EQ1. everything after wow = tank and spank. everything is a zerg if you thinks its not that a delusion.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by indira View Post
    tank and spank has become the MMO norm. good luck seeing anything else deeper. they even said there removing combo positioning after the first WS.
    On forums were they we the only thing we can do potentially beneficial to SE is make suggestions, we're supposed to leave a horrible status quo as the norm. Furthermore that requires it to actually be the status quo. It's close, but it's no where near absolute, and no where near a necessary resting (stagnation) point.

    As for the rest, I can't really say it any better than Wolfie did in her second post. Natural implication unto formations (or insert just about any other gameplay mechanic) will almost always be a superior design method than parsed bonuses for them.
    (0)
    Last edited by Shurrikhan; 01-23-2013 at 01:58 PM. Reason: First *two* posts

  10. #10
    Player

    Join Date
    Oct 2011
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    Sorry if i didn't made my idea clear, but i completely agree with you when you say that the battle shouldn't be static. As Ragento said, i also think that would be great if some kind of incapacitation mechanic was implemented for boss fights.
    Anyway, as i was having a really hard time trying to describe my idea for this system, i made a scheme ! There's only one problem the file is corrupted ( i'll try uploading it again tomorrow )
    (0)
    Last edited by KurtzStrife; 01-23-2013 at 02:40 PM.