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Thread: Shiva model!

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  1. #1
    Player
    Reinheart's Avatar
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    Quote Originally Posted by Kiote View Post
    Big Fan of the Character Model over all, but the color scheme is terrible and not representative of Shiva at all..

    Those Colors would be better on Siren in my opinion.

    Shiva, the Ice Primal, can not look like she has been sun bathing in Bermuda for three months. It's just wrong.

    They need to fix this and maybe her hair an cloths won't look so out of place.
    Go read previous posts, they all explain why it's done that way. Final finished Shiva would probably look more like the concept artwork they did.
    (4)

  2. #2
    Player
    Kiote's Avatar
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    Quote Originally Posted by Reinheart View Post
    Go read previous posts, they all explain why it's done that way. Final finished Shiva would probably look more like the concept artwork they did.
    I've read the previous comments on this and how it might possibly maybe be a placeholder skin. Unfortunately, I believe they are wrong, by alot.

    When your using place holders, you don't put in the significant effort for blend colors and add shadowing to the textures. When your using placeholder, you choose colors that clash in very obvious ways so you can definitively see the different parts of the Model. If you look at previous SE Models, they do not even do that step. They built the entire piece in the flat grey and then apply the colors they want.

    It is far more likely that this is in fact the final color scheme of Shiva and they intend to use visual effects to surround her in an icy mist.
    (0)

  3. #3
    Player
    Shougun's Avatar
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    Quote Originally Posted by Kiote View Post
    I've read the previous comments on this and how it might possibly maybe be a placeholder skin. Unfortunately, I believe they are wrong, by alot.

    When your using place holders, you don't put in the significant effort for blend colors and add shadowing to the textures. When your using placeholder, you choose colors that clash in very obvious ways so you can definitively see the different parts of the Model. If you look at previous SE Models, they do not even do that step. They built the entire piece in the flat grey and then apply the colors they want.

    It is far more likely that this is in fact the final color scheme of Shiva and they intend to use visual effects to surround her in an icy mist.

    Shadows would be just part of the model- nothing extra, and they, as I would understand it, use the simple coloring to differentiate pieces, else it would be one big gray blob and its not so clear.
    (2)
    Last edited by Shougun; 01-23-2013 at 08:14 AM.

  4. #4
    Player
    Yrusama's Avatar
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    Y'ruh Tia
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    Quote Originally Posted by Kiote View Post
    When your using place holders, you don't put in the significant effort for blend colors and add shadowing to the textures.
    I'm going to agree with Kiote, as well. (HI KIOTE!) The blue accept on the lips has me worried that this is the final scheme. You'd think they'd change the overall skin tone before changing lip color. They also took great care with the pink and orange highlights in her air.

    I guess I can relax a little, as some of you have mentioned that other primals follow the concept art very closely. I think Fern should be admonished for showing a hideous early stage to the fans, causing us to worry. I would rather have seen the texture-less model. BAD FERN!

    I can see now why people complain so much about pictures of in-development content. Even if logically we know it'll be adjusted, we feel the need to provide feedback just in case they didn't intend to fix it. Regardless, it can't imagine a simple skin color change would be difficult.
    (2)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  5. #5
    Player
    Kiote's Avatar
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    Quote Originally Posted by Yrusama View Post
    I can see now why people complain so much about pictures of in-development content. Even if logically we know it'll be adjusted, we feel the need to provide feedback just in case they didn't intend to fix it. Regardless, it can't imagine a simple skin color change would be difficult.
    Hey Yru!

    That's the way I look at it. I'm not looking to debate the finer points of SE's Model Coloring, I'm just saying it looks finished to me and it looks wrong.

    I did see a couple post back someone mention that she could have two forms. Having her suit up like Iceman could make for a pretty kool opening Cutscene.

    Still think she looks more like Siren though. I think it's the ears, the eyes and the pink/orange.
    (0)

  6. #6
    Player
    Zantetsuken's Avatar
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    Quote Originally Posted by Kiote View Post
    Hey Yru!

    That's the way I look at it. I'm not looking to debate the finer points of SE's Model Coloring, I'm just saying it looks finished to me and it looks wrong.

    I did see a couple post back someone mention that she could have two forms. Having her suit up like Iceman could make for a pretty kool opening Cutscene.

    Still think she looks more like Siren though. I think it's the ears, the eyes and the pink/orange.
    Please add the following to the OP:

    Quote Originally Posted by Zantetsuken View Post

    The colors you see in the zBrush model will NOT be used for her in-game model.


    Once the game model is finished, and it it has been given the real-time shaders (including colors/effects), it will look almost exactly like the concept art.
    THIS is what she will look like.



    Too many people just reading OP and nitpicking on the sculpt/sub-tool/layer colors.... /facepalm




    Some dev response is required at this point. XD Sorry Ferne!
    It might be helpful, but it's not necessary.

    Anyone who knows this process (and I do) can assure you that the colors on that model are meaningless in the context of her final game look. The concept art will shows what she will look like (just as Garuda and Ifrit are textured/colored to match their respective concept art)
    (14)
    Last edited by Zantetsuken; 01-23-2013 at 08:42 AM.

  7. #7
    Player HiirNoivl's Avatar
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    Quote Originally Posted by Zantetsuken View Post
    It might be helpful, but it's not necessary.
    You are not strong enough to put a halt to this circular conversation.
    (1)

  8. #8
    Player
    Zantetsuken's Avatar
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    Quote Originally Posted by HiirNoivl View Post
    You are not strong enough to put a halt to this circular conversation.
    At least I can say "I told you so"

    I'd like to think that people might be clever enough to notice that the coloring on the sculpts looks nothing like the concept art (Which is both the foundation and the end goal of the model they are building)

    This isn't rocket surgery people...
    (3)
    Last edited by Zantetsuken; 01-23-2013 at 08:49 AM.

  9. #9
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Quote Originally Posted by Kiote View Post
    When your using place holders, you don't put in the significant effort for blend colors and add shadowing to the textures. When your using placeholder, you choose colors that clash in very obvious ways so you can definitively see the different parts of the Model. If you look at previous SE Models, they do not even do that step. They built the entire piece in the flat grey and then apply the colors they want.
    That could be the fault of the skin material they're using. This one has a soft blending mate material that gives it a reddish pink undercoat. A flatter material with a blank base would make the colors much more saturated. They probably chose a quick matcap to better display the model for an audience as it would show off the shadows more naturally.

    In any case this model is far from what we will see in game.
    (5)