Model looks fine, but she needs more Ice.
Model looks fine, but she needs more Ice.
I like frog
hmmm, think FFX Shiva is the best looking EVER!
This is mediocre at best![]()
I agree with this post... they concept art looks much better. :/She's an Elezen!
I'm overall happy with the way they made her look, although the concept art looks more icey than the render.
EDIT: On closer examination, she looks like an old witch, in a way >.> human skin tone, grey hair. . . . And, again, the concept art is better D: Ice maiden VS Elezen hag >.< Oh well, at least she doesn't have those awful braids from FFX
What you mean always? o_O Not always :3 but the ARR one sure does look like an Elezen, who doesn't have superdeformed limbs or a giraffe neck ^ ^;
The FF8 one was perfect :3 Minimalistic, ethereal and sexy enough without being vulgar ~<3
Not sure how the whole process is, but Ferne sure raised some questions by posting these if they're half-way done o_o I don't think the majority of the playerbase is aware of different stages and whatnots in 3D graphics >.<
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Hmmmm she look like the typical "Japanese Ice Demon Queen" :X well it is created by SE after all.. haha still I love it.. maybe can see how blue skin looks like?
For those that don't know, ZBrush is a supplumental tool set (though they have been trying to push to becoming a fully fledged, self-contained kit) for 3D modeling primarily used to create normal maps. ZBrush is somewhat unique in that the model behaves more like a lump of clay than a descrete set of polygons.
Rather than adjusting individual verticies or lines or faces of the model (the standard way to manipulate models in Maya or 3DMax), ZBrush lets you sculpt the model as if it were clay or putty (it then behind the scenes calculates what verticies need to go where to make the model you sculpted). It's a much more fluid mode for modeling for anyone who started their career in physical mediums.
There is one serious problem though, the models created by ZBrush are way too complex for any reasonable machine to be able to handle them. This is why it is primarily used for conceptual work and normal maps (color textures that are calculated based off of higher-polygon models which alter the surfaces of a lower-polygon model to give it a more complex appearance than it actually has).
From my casual understanding, colors in ZBrush are purely ascthetic, since they likely will be completely scrapped when the model is converted into a normal map.
This is just to see her model (and it looks fantastic) , can't wait to see she with final textures/color :P
Shiva looks great! Can't wait!...well actually I can because I have too...
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