Quote Originally Posted by Hulan View Post
This was funny, until I started crying. Yeah.... Truth be told though, I only recently started working with SVG, Illustrator, and other vector technologies recently and only for my own entertainment but I'm familiar with this type of idiocy.


On topic (and I can't believe that this is on topic), I don't mean this as a self-endoursement or bragging or anything of the type. However, I think the reason some people, including myself are getting so exhasperated over this particular incidence is that while it is perfectly alright not to know what ZBrush is (and that is exactly why I explained), it was the veritable mountain of complaints after it was explained to them by several people familiar with the process why they shouldn't be worried.

It's hard to prove credentials on the internent, but I think we did a pretty servicable job between the four of us of explaining the problem. The fact that people continued to just keep bringing up the same issues over and over after that was extremely frustrating.

Pretty much this, that and people labeling us as "blind fanboys" or defending "SE" or "attacking their opinions" was more irritating. Especially as a person just trying show people what normal maps are and what they do visually, due to the quote on the original blog. "(This is normal map sculpt data created using ZBrush for those of you keeping track)"

So I wanted to contribute to anyone not knowing what this meant in a visual way. (Not to brag, not to be condescending just to inform that was my goal.).

Re-linking again for anyone interested...


https://dl.dropbox.com/u/18215724/normal_example.jpg

I do mechanical modeling so I don't have extensive knowledge of zbrush -- but I do use it. I use normal mapping all the time and often "color" my more complex models for a few reasons.

-visually separate material types (Wood, metals, glass etc... )

-to help mentally separate and simplify more complex models. (400 objects in a scene can start to make you dizzy and get lost)

-It makes me excited to see colors starting to get put on, even if they are not accurate it starts to make me feel like my model is coming to "Life"

(I'm not here to debate colors or to justify what was shown on the blog. I'm only here to give you insight into what I do and I see some of my peers do as well. It doesn't really matter if it is the case here or not, you can take it or leave it.)

Related to the actual model its self, I also don't care for the facial proportions all too much, and am curious to see how the hair will be handled.