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Thread: Shiva model!

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  1. #1
    Player
    Seirra_Lanzce's Avatar
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    Kuro L'anzce
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    Quote Originally Posted by Hulan View Post
    For those that don't know, ZBrush is a supplumental tool set (though they have been trying to push to becoming a fully fledged, self-contained kit) for 3D modeling primarily used to create normal maps. ZBrush is somewhat unique in that the model behaves more like a lump of clay than a descrete set of polygons.

    Rather than adjusting individual verticies or lines or faces of the model (the standard way to manipulate models in Maya or 3DMax), ZBrush lets you sculpt the model as if it were clay or putty (it then behind the scenes calculates what verticies need to go where to make the model you sculpted). It's a much more fluid mode for modeling for anyone who started their career in physical mediums.

    There is one serious problem though, the models created by ZBrush are way too complex for any reasonable machine to be able to handle them. This is why it is primarily used for conceptual work and normal maps (color textures that are calculated based off of higher-polygon models which alter the surfaces of a lower-polygon model to give it a more complex appearance than it actually has).

    From my casual understanding, colors in ZBrush are purely ascthetic, since they likely will be completely scrapped when the model is converted into a normal map.

    Ahhh i see, thank you for this info. Now to wait to see final results!
    (2)

  2. #2
    Player
    GinTama's Avatar
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    Strawberry Dragon
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    Quote Originally Posted by Hulan View Post
    For those that don't know, ZBrush is a supplumental tool set (though they have been trying to push to becoming a fully fledged, self-contained kit) for 3D modeling primarily used to create normal maps. ZBrush is somewhat unique in that the model behaves more like a lump of clay than a descrete set of polygons.

    Rather than adjusting individual verticies or lines or faces of the model (the standard way to manipulate models in Maya or 3DMax), ZBrush lets you sculpt the model as if it were clay or putty (it then behind the scenes calculates what verticies need to go where to make the model you sculpted). It's a much more fluid mode for modeling for anyone who started their career in physical mediums.

    There is one serious problem though, the models created by ZBrush are way too complex for any reasonable machine to be able to handle them. This is why it is primarily used for conceptual work and normal maps (color textures that are calculated based off of higher-polygon models which alter the surfaces of a lower-polygon model to give it a more complex appearance than it actually has).

    From my casual understanding, colors in ZBrush are purely ascthetic, since they likely will be completely scrapped when the model is converted into a normal map.
    thanks for clearing that up for me, its a relief.
    (0)

  3. #3
    Player
    Zantetsuken's Avatar
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    Siorai Aduaidh
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    Quote Originally Posted by GinTama View Post
    thanks for clearing that up for me, its a relief.
    Normal map -- Relief

    I see what you did there~ (intentional or not)
    (1)

  4. #4
    Player
    Dragonheart's Avatar
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    Dragonheart Lux
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    This is just to see her model (and it looks fantastic) , can't wait to see she with final textures/color :P
    (1)

  5. #5
    Player
    Wilan's Avatar
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    Wilan Serulia
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    I'm really liking the... "nobleness" of her face. Shiva's an Ice Queen after all, and imho this version suits her really well.
    Oh, she's got a crown this time, too!
    (1)

  6. #6
    Player
    Mamba's Avatar
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    Imo there is nothing 'icey' about this Shiva and this comes as a great disappointment to me.
    Yes it's a pretty woman but nothing divine, diva, frost, ice etc. about it.
    She has big boobs, pretty face and skimpy outfit... could be a character from TERA.
    You can do better than this SE!
    (4)
    There is a little Monkey in all of us....

  7. #7
    Player
    EinSoFZ's Avatar
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    Einsof Zeb
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    Quote Originally Posted by Mamba View Post
    Imo there is nothing 'icey' about this Shiva and this comes as a great disappointment to me.
    Yes it's a pretty woman but nothing divine, diva, frost, ice etc. about it.
    She has big boobs, pretty face and skimpy outfit... could be a character from TERA.
    You can do better than this SE!
    You're being too critical too soon. If this were the final version, then I'd be very disappointed but I think it has a long way to go before it's even close to looking as it would ingame. They just wanted to show us what they're working on. With the proper colors and modeling retouching, it won't really look anything like what you see now.
    (14)

  8. #8
    Player
    Wilan's Avatar
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    Quote Originally Posted by Mamba View Post
    Imo there is nothing 'icey' about this Shiva and this comes as a great disappointment to me.
    Yes it's a pretty woman but nothing divine, diva, frost, ice etc. about it.
    She has big boobs, pretty face and skimpy outfit... could be a character from TERA.
    You can do better than this SE!
    Yay, let's judge a WIP model with placeholder textures on it for not being icey!
    Sure they can do better! It's not done for god's sake! Everybody's been asking them to let us peek their work in progress, and they let us peek a WORK IN PROGRESS.
    (16)

  9. #9
    Player
    Phe's Avatar
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    Ogawa Sanshirou
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    Quote Originally Posted by Wilan View Post
    Yay, let's judge a WIP model with placeholder textures on it for not being icey!
    Sure they can do better! It's not done for god's sake! Everybody's been asking them to let us peek their work in progress, and they let us peek a WORK IN PROGRESS.
    they should have pointed that out in the blog tho.
    (1)

  10. #10
    Player
    Seirra_Lanzce's Avatar
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    Quote Originally Posted by Phe View Post
    they should have pointed that out in the blog tho.
    they actually did, but vague and hope we go find our own answers~ *mad @ ferne*
    (1)

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