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Thread: Shiva model!

  1. #271
    Player
    RisaCooper's Avatar
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    Quote Originally Posted by Klefth View Post
    Well, some of the decisions they've taken have been a bit of a let down for some of us. If they haven't been for you, well, good for you, but keep in mind that there will always be differing points of view to everything.
    I am actually incredibly curious about this... I really want to know what they have let you down on. Because I really don't understand what they could have let you down on. I'm not saying this to say that your wrong or anything. I just haven't been let down at all and I want to see your side of it. Right now I'm just confused.
    (2)
    ~~ sAnItY iS oVeRaTeD... ~~

  2. #272
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    Klefth's Avatar
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    Klefth Reinhart
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    I have expressed everything I haven't liked from the changes they've made in a lot of my previous posts. Things like the changes to the combat system in favor of a stagnant standard, the switch to quest oriented leveling, again in favor of said standard, the watered down animations... not sure if there's anything else that escapes my mind atm.

    Oh yeah, the change to the movement controls which caters exclusively to mouse and keyboard PC gamers (uncomfortable as hell and inconvenient with a gamepad; wish it was just an option), GCD, Hmm... what else was there?
    (2)
    Last edited by Klefth; 01-23-2013 at 01:44 PM.

  3. #273
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    Gramul's Avatar
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    Quote Originally Posted by Fernehalwes View Post
    (hopefully not, though... At least the second head part...)
    I find this kinda ironic considering her name stems from Hinduism. I wonder how a 4 armed FF Shiva would look.
    Kinky.

    Klive. Your sig is phenomenal. Keep up the good work.
    (0)

  4. #274
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    RisaCooper's Avatar
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    Quote Originally Posted by Klefth View Post
    I have expressed everything I haven't liked from the changes they've made in a lot of my previous posts. Things like the changes to the combat system in favor of a stagnant standard, the switch to quest oriented leveling, again in favor of said standard, the watered down animations... not sure if there's anything else that escapes my mind atm.
    Ah. Alright. Thx ^_^
    Though I'm pretty sure a lot of the 'watered down' animations are just placeholders. Though I could be wrong. We shall see in Beta. Plus we don't even know if they are keeping everything from alpha. I didn't love everything from alpha, and I do hope they change some things. That's actually one of the reasons I'm so excited for beta, so I can see what changes they have made and what they haven't. ^_^
    (0)
    ~~ sAnItY iS oVeRaTeD... ~~

  5. #275
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    Kiote's Avatar
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    Quote Originally Posted by RisaCooper View Post
    I am actually incredibly curious about this... I really want to know what they have let you down on. Because I really don't understand what they could have let you down on. I'm not saying this to say that your wrong or anything. I just haven't been let down at all and I want to see your side of it. Right now I'm just confused.
    Mage Spell Sets

    Removal of CC spells

    Imposition of CC effect on Weaponskills

    Quest Based Leveling

    All Dungeons are Instanced

    Ridiculously low Drop Rates

    Removal of Position based combos

    Archer Auto Attack

    Instant Transportation

    All Medicine Sharing a Single Timer

    Failure to address Power leveling

    Paladins having lower health and defense than Warriors

    Just to name a few.

    I really don't like to think about it all the little things that I personally think are bad design choices. None of these are game breaker and I understand some people agreed with the decisions, but all the little things do add up. It makes you more concerned about future decisions.

    I don't care how "obvious" things are to other people. I will not stay quite if SE even hints at something I don't like. Maybe people will agree with me, maybe they won't. Maybe SE is ignoring everything I say, but I'm not going to boot up ARR knowing that I didn't speak my mind on every potential issue that comes up.
    (2)
    Last edited by Kiote; 01-23-2013 at 01:53 PM.

  6. #276
    Player
    Gramul's Avatar
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    And just to finish it off, earlier I wanted to display how shaders and materials can affect color in the program, and now that I'm home I may as well show it.


    Really though, it's fascinating to see how Square's digital sculptors do things.
    (3)

  7. #277
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    Shougun's Avatar
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    Quote Originally Posted by RisaCooper View Post
    Ah. Alright. Thx ^_^
    Though I'm pretty sure a lot of the 'watered down' animations are just placeholders. Though I could be wrong. We shall see in Beta. Plus we don't even know if they are keeping everything from alpha. I didn't love everything from alpha, and I do hope they change some things. That's actually one of the reasons I'm so excited for beta, so I can see what changes they have made and what they haven't. ^_^
    Well we do know that animation blending will be present in beta (maybe a later stage of beta not right away).

    That should be help make everything look better.

    I think we are all excited for beta - just some think differently then others. Like "I dont like the way that looks" "Its not official" "how do you know" "Because I feel so"* "..." lol.

    *In this case people had better arguments then "I feel" but the obviousness of those arguments is only obvious once shown, so in that case it wasn't obvious. "Thats a beautiful Fourier Series", may be obvious but only to those with knowledge of such.
    (1)

  8. #278
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    Zantetsuken's Avatar
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    Siorai Aduaidh
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    Quote Originally Posted by Zantetsuken View Post
    The images are of a a high-res normal-map sculpt.

    The colors you see will not be used for her in-game model.


    Once the game model is finished, and it it has been given the real-time shaders (including colors/effects), it will look almost exactly like the concept art.

    Quote Originally Posted by HiirNoivl View Post
    You are not strong enough to put a halt to this circular conversation.
    Quote Originally Posted by Zantetsuken View Post
    At least I can say "I told you so"


    Quote Originally Posted by Fernehalwes View Post
    So, I just wanted to pop in to clear things up.

    The ZBrush models you see are a Work In Progress. The colors you see are mostly for aesthetic purposes so the designer's eyes don't bleed after staring at a grey blob all day, and the final textures will more than likely end up being a lot similar to what is shown in the original concept art.

    [...]

    For those of you not familiar with ZBrush, a few users such as Hulan, Zantetsuken, Imoen, and Gramul have already posted (in this very thread!) some basic info on the program, and what it's used for.
    So yeah... I told you so.



    BTW, what about that High Res concept art??? Pretty Please 八(^□^*)
    (1)
    Last edited by Zantetsuken; 01-23-2013 at 02:29 PM.

  9. #279
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    Quote Originally Posted by Zantetsuken View Post
    So yeah... I told you so.



    BTW, what about that High Res concept art??? Pretty Please 八(^□^*)

    From my collection
    Edit: Just when i thought Siren was going to be the Sexiest Primal chick BAM! Shiva comes along....how can someone so cold be so Hot at the same time
    Siren
    (0)
    Last edited by Warlock; 01-23-2013 at 02:46 PM.

  10. #280
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    LlenCoram's Avatar
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    That's not high-res, that's just Image Size > Make Bigger. A real high-res shot would be nice.

    Something with more megapickles.
    (1)

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