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Thread: Shiva model!

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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    For those who think her face looks strange or w/e, remember that texturing will have a drastic impact on the final look.

    We all know from experience that a variety of looks that can be achieved with different coloring techniques on the same face.


    Also, please realize that the zbrush sculpt we saw and the in-game model are completely separate models.

    The zbrush sculpt will be only be used for generating Normal/AO/etc. maps for the in-game model. (although it could also be used as a foundation for making 3d figures, or re-purposed for CG sequences).

    The in-game Shiva is seperate low(er)-poly model, and it is being colored and textured entirely separately with shaders built for the new engine.

    As far as the proportions go, I commented on this earlier. Don't forget that she will be giant in this game. Once you see her at full scale and from a lower angle, the proportions should even out nicely due to the perspective.

    See Michelangelo's David for a RL example of this effect.



    TL : DR? Focus on the concept art. It's almost exactly what she will look like when finished.
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    Last edited by Zantetsuken; 01-25-2013 at 02:39 AM.