From my collection
Edit: Just when i thought Siren was going to be the Sexiest Primal chick BAM! Shiva comes along....how can someone so cold be so Hot at the same time
Siren
![]()
Last edited by Warlock; 01-23-2013 at 02:46 PM.
This was funny, until I started crying. Yeah.... Truth be told though, I only recently started working with SVG, Illustrator, and other vector technologies recently and only for my own entertainment but I'm familiar with this type of idiocy.
On topic (and I can't believe that this is on topic), I don't mean this as a self-endoursement or bragging or anything of the type. However, I think the reason some people, including myself are getting so exhasperated over this particular incidence is that while it is perfectly alright not to know what ZBrush is (and that is exactly why I explained), it was the veritable mountain of complaints after it was explained to them by several people familiar with the process why they shouldn't be worried.
It's hard to prove credentials on the internent, but I think we did a pretty servicable job between the four of us of explaining the problem. The fact that people continued to just keep bringing up the same issues over and over after that was extremely frustrating.
Last edited by Hulan; 01-24-2013 at 12:01 AM.



Indeed~This was funny, until I started crying. Yeah.... Truth be told though, I only recently started working with SVG, Illustrator, and other vector technologies recently and only for my own entertainment but I'm familiar with this type of idiocy.
On topic (and I can't believe that this is on topic), I don't mean this as a self-endoursement or bragging or anything of the type. However, I think the reason some people, including myself are getting so exhasperated over this particular incidence is that while it is perfectly alright not to know what ZBrush is (and that is exactly why I explained), it was the veritable mountain of complaints after it was explained to them by several people familiar with the process why they shouldn't be worried.
It's hard to prove credentials on the internent, but I think we did a pretty servicable job between the four of us of explaining the problem. The fact that people continued to just keep bringing up the same issues over and over after that was extremely frustrating.
Even after all this, we will still have posts who will complain about color choices... They should just desaturate the images completely to save any further explanation or headache.
On the topic of the model itself, I was thinking that the proportions of the sculpt don't quite match the art (head is too big, legs are too small..) but then I remembered that she will be quite large in scale, and the proportions from a player's perspective should make her look almost exactly like the art.
The artists are creating a digital version of the proportion illusion found in Michelangelo's David![]()
Last edited by Zantetsuken; 01-24-2013 at 12:52 AM.
/display sarcasm onIndeed~
Even after all this, we will still have posts who will complain about color choices... They should just desaturate the images completely to save any further explanation or headache.
On the topic of the model itself, I was thinking that the proportions of the sculpt don't quite match the art (head is too big, legs are too small..) but then I remembered that she will be quite large in scale, and the proportions from a player's perspective should make her look almost exactly like the art.
The artists are creating a digital version of the proportion illusion found in Michelangelo's David
That's because everyone, including the reps, using logic to explain her coloring or anything else incomplete for that matter is just being a blind fanboy. We shall see after beta. In the end, Shiva will be flesh colored, the lighting will look worse than 1.0, jumping will cause anarchy in the streets, the character creation options will be extremely limited, questing will kill us all via boredom, no one will ever explore anything ever, and the animations will be uncomplete, unblended, and choppy.
Oh yeah,... that grass will probably suck too. o-o
/display sarcasm off
x-x; I feel like a little kid on the way to the toystore waiting for beta. >< "Are we there yet?"
This was funny, until I started crying. Yeah.... Truth be told though, I only recently started working with SVG, Illustrator, and other vector technologies recently and only for my own entertainment but I'm familiar with this type of idiocy.
On topic (and I can't believe that this is on topic), I don't mean this as a self-endoursement or bragging or anything of the type. However, I think the reason some people, including myself are getting so exhasperated over this particular incidence is that while it is perfectly alright not to know what ZBrush is (and that is exactly why I explained), it was the veritable mountain of complaints after it was explained to them by several people familiar with the process why they shouldn't be worried.
It's hard to prove credentials on the internent, but I think we did a pretty servicable job between the four of us of explaining the problem. The fact that people continued to just keep bringing up the same issues over and over after that was extremely frustrating.
Pretty much this, that and people labeling us as "blind fanboys" or defending "SE" or "attacking their opinions" was more irritating. Especially as a person just trying show people what normal maps are and what they do visually, due to the quote on the original blog. "(This is normal map sculpt data created using ZBrush for those of you keeping track)"
So I wanted to contribute to anyone not knowing what this meant in a visual way. (Not to brag, not to be condescending just to inform that was my goal.).
Re-linking again for anyone interested...
https://dl.dropbox.com/u/18215724/normal_example.jpg
I do mechanical modeling so I don't have extensive knowledge of zbrush -- but I do use it. I use normal mapping all the time and often "color" my more complex models for a few reasons.
-visually separate material types (Wood, metals, glass etc... )
-to help mentally separate and simplify more complex models. (400 objects in a scene can start to make you dizzy and get lost)
-It makes me excited to see colors starting to get put on, even if they are not accurate it starts to make me feel like my model is coming to "Life"
(I'm not here to debate colors or to justify what was shown on the blog. I'm only here to give you insight into what I do and I see some of my peers do as well. It doesn't really matter if it is the case here or not, you can take it or leave it.)
Related to the actual model its self, I also don't care for the facial proportions all too much, and am curious to see how the hair will be handled.





To be fair others -were- attacking them. Though I appreciate the background on the coloring. I've only done models so simple I didn't need colors to work with - so if they had colors they were DONE or pretty much done lol.Pretty much this, that and people labeling us as "blind fanboys" or defending "SE" or "attacking their opinions" was more irritating. Especially as a person just trying show people what normal maps are and what they do visually, due to the quote on the original blog. "(This is normal map sculpt data created using ZBrush for those of you keeping track)"
So I wanted to contribute to anyone not knowing what this meant in a visual way. (Not to brag, not to be condescending just to inform that was my goal.).
Re-linking again for anyone interested...
https://dl.dropbox.com/u/18215724/normal_example.jpg
I do mechanical modeling so I don't have extensive knowledge of zbrush -- but I do use it. I use normal mapping all the time and often "color" my more complex models for a few reasons.
-visually separate material types (Wood, metals, glass etc... )
-to help mentally separate and simplify more complex models. (400 objects in a scene can start to make you dizzy and get lost)
-It makes me excited to see colors starting to get put on, even if they are not accurate it starts to make me feel like my model is coming to "Life"
(I'm not here to debate colors or to justify what was shown on the blog. I'm only here to give you insight into what I do and I see some of my peers do as well. It doesn't really matter if it is the case here or not, you can take it or leave it.)
Related to the actual model its self, I also don't care for the facial proportions all too much, and am curious to see how the hair will be handled.
Really was only obvious once explained - but people felt like insulting others besides that point. "So obvious cant believe it needs to be said", yes so lets go talk about a subject you know little about and I'll tell you how stupid you are being in comparison to what I know (figurative you, not you you :P).
That I read, you never did this, so like I said, definitely appreciated the kind tips - but the flip side is far from lily white and I dont think that helped the discussion lol.
Last edited by Shougun; 01-24-2013 at 02:54 AM.
Really though, to be fair, Ferne preceeded the set of images withTo be fair others -were- attacking them. Though I appreciate the background on the coloring. I've only done models so simple I didn't need colors to work with - so if they had colors they were DONE or pretty much done lol.
Really was only obvious once explained - but people felt like insulting others besides that point. "So obvious cant believe it needs to be said", yes so lets go talk about a subject you know little about and I'll tell you how stupid you are being in comparison to what I know (figurative you, not you you :P).
That I read, you never did this, so like I said, definitely appreciated the kind tips - but the flip side is far from lily white and I dont think that helped the discussion lol.
and concluded them with(The following images are works-in-progress, and do not fully represent what will appear in-game)
in addition to providing a comparison to the concept art they're aiming for, yet people still chose to treat it as if it represented the final product.(This is normal map sculpt data created using ZBrush for those of you keeping track)
I mean I know virtually nothing about Zbrush, but even I could reasonably gather that it was being sculpted and wasn't finished yet. Ferne didn't put disclaimers there for nothing.





That "this is a WIP" was added after Ferne responded to everyone.Really though, to be fair, Ferne preceeded the set of images with
and concluded them with
in addition to providing a comparison to the concept art they're aiming for, yet people still chose to treat it as if it represented the final product.
I mean I know virtually nothing about Zbrush, but even I could reasonably gather that it was being sculpted and wasn't finished yet. Ferne didn't put disclaimers there for nothing.
And even then there is no logical reasoning why someone would -expect- those colors to be there and not be the real ones unless they were told it was so the modelers eyes dont burst - which was something I always wondered anyways (how do they look at a big gray block for so long and not cry) lol.
"It doesn't look like the concept art"
Isn't sufficient reason to think those are not the real colors
"It doesn't look like X"
Isn't sufficient reason to think those are not the real colors
"Its in alpha"
Isn't sufficient reason to think those are not the real colors
Literally - its not obvious.
People with experience in that realm may know whats going on (and a few politely described it, thank you to those people), and then there are people who like to assume their opinions are facts "obvious because I feel so".
Last edited by Shougun; 01-24-2013 at 05:29 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote
)



), and then there are people who like to assume their opinions are facts "obvious because I feel so".


