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  1. #1
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Alaltus View Post
    Mmhmmm i can see that, like Lancer Marauder Archer etc over replace Squire and Chemist to build the prerequisites for Jobs in a FFT esque system. I want to see what SE come up with in Beta but i hope to see some changes to the system. If we still have a mostly the same system as 1.0 i pray to Louisoix that atleast the range of viable actions you can borrow from other classes will have increased so there can be some situational boons.
    it hasn't, it's more restricted
    look at alpha combat vids, and read skill descriptions when they click skills.
    Aero=thm/cnj, water=cnj, stone=cnj/thm, Cure=DoM/DoW, Protect=DoM/DoW, Raise=DoM/DoW
    Piercing talon=lnc, True Thrust=lnc, heavy thrust=lnc, Feint=DoW, Vorpal Thrust=lnc, invigorate=DoW/DoM, Impulse Raid=DoW
    Venomous Bite=DoW, Raging Strike=DoW/DoM, Gloom Arrow=DoW, Misery's End=Arc, Heavy Arrow=Arc. Hawk's Eye=DoW/DoM, Far Shot=Arc.
    (0)

  2. #2
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Radacci View Post
    it hasn't, it's more restricted
    look at alpha combat vids, and read skill descriptions when they click skills.
    Aero=thm/cnj, water=cnj, stone=cnj/thm, Cure=DoM/DoW, Protect=DoM/DoW, Raise=DoM/DoW
    Piercing talon=lnc, True Thrust=lnc, heavy thrust=lnc, Feint=DoW, Vorpal Thrust=lnc, invigorate=DoW/DoM, Impulse Raid=DoW
    Venomous Bite=DoW, Raging Strike=DoW/DoM, Gloom Arrow=DoW, Misery's End=Arc, Heavy Arrow=Arc. Hawk's Eye=DoW/DoM, Far Shot=Arc.
    Could be good could be bad, won't know till i get my hands on it =P i mostly despise having a less resrictive system that has a very restrictive list of actions that are actually worth using.
    (0)

  3. #3
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Alaltus View Post
    Could be good could be bad, won't know till i get my hands on it =P i mostly despise having a less resrictive system that has a very restrictive list of actions that are actually worth using.
    Ya i agree, have to test it to make sure
    But in 1.0 you couldn't combo with other class skills anyways, so there wasn't much point in using those skills. Most of the reason for using other class skills was cause of CD anyways. And i dunno how you'd logically make a heavy thrust with a bow anyways ^^ other reason would be for incapacitation skills.
    But being drg felt a bit meh before, cause most of the skills had long CD, and were very circumstantial. If there's just GCD now, they'd be more useful.
    Sounds fun to be able to AOE a lot, and do evasive jumps more frequently, to get rid of enmity
    (0)

  4. 01-24-2013 01:09 PM

  5. #5
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I'm actually okay with the 5th current one o___O that list actually sounds cool~
    (1)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

  6. #6
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    hm... the other temple in uldah, I swear an npc mentions mystic something or other... a future class?

    I know, even if, its from the pre Yoshi-P designs.

    Still...
    (0)

  7. #7
    Player

    Join Date
    May 2012
    Posts
    290
    Ok Mog let me tell you this, too many jobs.

    I think you have fallen into the trap of taking the pictures too literally and trying to fit them all together without outlining the jobs actual role first. A mammoth task indeed, if done properly.
    All the jobs you have added could be fused together with one or more job, blue and scholar immediately springs to mind. Also they don't need to use the weapons of previous incarnations of that job.

    Here is my idea based on what you have already done to help you streamline things.
    The rule would be - the first job of each class uses the signiture weapon of that class but the second job uses another weapon not used by any class.

    For example (using your list) :
    Gladiator > Paladin = sword & shield ~ but Dark Knight = Scythe or G.Sword.
    Marauder > Warrior = G.axe ~ but Berserker = Dual-wield axe.
    Rouge > Thief = dagger ~ but ninja = Tanto.
    Lancer > Dragoon = polearm ~ but Samurai = G.Katana.

    The others don't fit however, (again just an example) so:
    Archer > Bard = Bow ~ but Ranger = xbow or gun?


    If you follow the rule and don't insist on having every job from FF ever (fuse some together) you may come up with a better solution than your current one, just an idea.
    (5)
    Last edited by Thebard; 01-25-2013 at 01:42 AM.

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Thebard View Post
    All the jobs you have added could be fused together with one or more job, blue and scholar immediately springs to mind. Also they don't need to use the weapons of previous incarnations of that job.
    Blue Mage is tricky if it were to be implemented as it was in FFXI. If they hadn't gone and used Carbuncle as a selling point for Arcanist, Blue Mage would have better fit as a job for arcanist (where the Summoner summons the essence of the primals, the Blue Mage would use the essence of other monsters and use their own bodies as the conduit to use their attacks).

    The rule would be - the first job of each class uses the signature weapon of that class but the second job uses another weapon not used by any class.
    I don't agree with this, as the classes are supposed to be inherently flexible. Using Gladiator as an example, GLA could have access to both Swords and G.Swords, whereas their jobs, Paladin and Dark Knight would be restricted to their respective weapons.

    Likewise, MRD would have the option of using a G.Axe or dual wielding one-handed axes, with WAR and BSK excelling at their respective uses.

    If you follow the rule and don't insist on having every job from FF ever (fuse some together) you may come up with a better solution than your current one, just an idea.
    As I mentioned in another post, using the 2-jobs-per-class rule, we already have potential for 14 jobs in the game with the current classes. With the fan favorites (Arcanist, Fencer, Flayer, Musketeer) that bumps it up to 22 jobs.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player

    Join Date
    May 2012
    Posts
    290
    Quote Originally Posted by Duelle View Post
    I don't agree with this, as the classes are supposed to be inherently flexible
    No they are supposed to be irrevocably linked to one weapon type, you change weapon type and you change class.
    A classes flexibility comes from the cross class skills, it has nothing to do with weapons. What game have you been playing? Oh wait nvm I know, FFXI...
    (2)

  10. #10
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    I don't think we should have a sub class B because if you leveled MAR to 50 because of WAR then you automatically get a lvl 50 Berserker or whatever second class there would be.
    (1)

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