Quote Originally Posted by Klefth View Post
False. Any and all issues regarding one job being too overpowered or too weak with a weapon, and I mean one that job was supposed to use (not talking daggers on BLM here) could have and was tweaked through that job's skill levels with said weapon, so it didn't necessarily have to affect any other jobs at all.
While creating an extensive waste of resources. Pre-Abyssea, there was no point to having warriors use anything other than their A+ weapon. Same thing with Samurai and Ninja.

As far as intended weapons, Red Mages were asking for Sword skill to be raised since 2006 and got nothing but a toggle job ability for their trouble, so it's not like they were scrambling to fix job problems.

Quote Originally Posted by indira View Post
nope, its coming from them needed a better design if they were to branch classes out. all we know at this point is your weapon is your class/job, but they do need to go back to switching classes(like FFXI) as a whole and leave the weapon as tools with there own weapon skills.
Not really. The armoury system needs refinements rather than a complete replacement. It has room for growth, but within the confines of the weapons per class. Which is fine because it can give us a good number of resulting jobs while keeping things on a leash and preventing stupidity like PLD with a staff taking over how endgame PLDs play.

If we were to go on the classes that currently exist, we'd have a total of 14 jobs if we decided to go by the "2 jobs per class" rule. That's without fan favorites like arcanist, fencer, flayer and musketeer.