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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    In my opinion making comparison charts like this makes the class systems flaws shine even more.

    Let's look at the Arcanist -> Beastmaster.

    Why would a Beastmaster be summoning carbuncle? (Standard abillity of Arcanist) or any job for that matter that isn't related to summoner.

    Making the super unique jobs such as beastmaster and Blue-mage are hamstringed by requiring a class to draw skills from that will generally be unrelated to the job itself.

    The current Classes and jobs mix slightly better because all of the current classes are just wattered down versions of their job specialties, but Jobs like Bard are a shining example of how easy it is to make the job feel out of place to it's related class.
    (1)
    Last edited by Jynx; 01-22-2013 at 11:03 AM.

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jynx View Post
    In my opinion making comparison charts like this makes the class systems flaws shine even more.

    Let's look at the Arcanist -> Beastmaster.

    Why would a Beastmaster be summoning carbuncle? (Standard abillity of Arcanist) or any job for that matter that isn't related to summoner.
    That's the problem with the class>job system. Every single job we're gonna see is basically going to just be a class plus a few skills. I like the idea of one class branching off to multiple jobs, but realistically, we're probably going to get a 1:1 ratio on them.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by KiriA500 View Post
    That's the problem with the class>job system. Every single job we're gonna see is basically going to just be a class plus a few skills. I like the idea of one class branching off to multiple jobs, but realistically, we're probably going to get a 1:1 ratio on them.

    Personally wish they would go the tactis route if they want branching jobs.

    Let us unlock advanced jobs with more mastery of the base jobs, nothing to do with the power of the jobs of course but make it as a logical way to explain the advancement from a Marauder (Jack of all trades fighter) to a Berserker (Offensive specialist) to the Knight (Debilitating, offensive mix) With the mastery of other jobs.

    Much better than hamstringing the unique possibillities of the jobs with being tied to a class in my opinion.

    But what do I know?
    (2)