Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 111
  1. #91
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Oh an Arcanist thread, there must some interesting conversations in here.

    Oh wait ...
    (1)

  2. #92
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Chinook View Post
    Oh an Arcanist thread, there must some interesting conversations in here.

    Oh wait ...
    (3)

  3. #93
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Elexia View Post
    Yes, even the early FF games with a job system you had to do some kind of work to unlock them, and no you can't say "but this is FFXIV", it is lazy, but as I've said before, they designed themselves into a corner with the armory system so this fits with that design.

    Hopefully SMN makes it worthwhile.
    Sure is a good thing that ARN isn't a job then, innit?
    (7)

  4. #94
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ruisu View Post
    Sure is a good thing that ARN isn't a job then, innit?
    Don't, don't stir up the 'lexia now.
    (1)

  5. #95
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sorel View Post
    ...

    Limsa Lominsa:
    • Arcanist Guild
    • Marauder Guild
    • Musketeer Guild

    Ul'dah:
    • Thaumaturge Guild
    • Gladiator Guild
    • Pugilist Guild

    Gridania:
    • Conjurer Guild
    • Archer Guild
    • Lancer Guild

    Every starting city would have it's own Disciple Of Magic guild and 2 Disciple of War guilds. It's not a 1:1 balance, but it is a proportional balance that makes sense ... and would be extendable to new cities.

    Holy City Of Ishgard:
    • Mysticist Guild
    • Enforcer Guild
    • Fencer Guild
    I fully believe this! It's very insightful and logical. I'm curious about Flayer, but thats probably an expansion far far away from now. Muskateer I would love to see, and being as these to Guilds were mentioned in the game but not implemented always perplexed me! I actually hoped that Marauder would open up Muskateer! Alas, Warrior job disproved this :P
    (0)

  6. #96
    Player
    Rahsch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    666
    Character
    Raion Hellfire
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Totally can't wait. My main class/job will be Arcanist/Summoner!
    (0)
    http://amithist.deviantart.com/

  7. #97
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sorel View Post
    Holy City Of Ishgard:
    • Mysticist Guild
    • Enforcer Guild
    • Fencer Guild
    I deeply appreciate your potential inclusion of Red Mage in the next batch of new jobs.
    (0)

  8. #98
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    I also looked up the tactics advance iteration of arcanist. Alot of those abilities were sweet but just wouldnt work in an mmo. Gravity and death are too op and the level ? Stuff would just not work. However, drain and syphon are viable. Im thinking scourge and/or banish for an attack spell. Tbh, the way dev's have described the class and from other ff refernces, looks like we're getting old thm back to some extent (pre class adjustment patch).

    This imo is great. I loved the old thm, and now we'll have carby to fight alongside too. As for smn who can say since we know so little at this point. Im hoping to see poison, slow, paralyze, sleep?, drain, aspir, some type of bleed stonger than aero, stun, and one MAYBE two attack spells for self defense (shadowflare level 50 spell o.0).

    im really excited to see how this job plays (hopefully at some point in beta). im planning on going main arcanist/smn. I just hope they dont make summoner too different from arcanist, like archer to bard.
    (0)

  9. #99
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by KaiserDrill View Post
    I also looked up the tactics advance iteration of arcanist. Alot of those abilities were sweet but just wouldnt work in an mmo. Gravity and death are too op and the level ? Stuff would just not work. However, drain and syphon are viable. Im thinking scourge and/or banish for an attack spell. Tbh, the way dev's have described the class and from other ff refernces, looks like we're getting old thm back to some extent (pre class adjustment patch).

    This imo is great. I loved the old thm, and now we'll have carby to fight alongside too. As for smn who can say since we know so little at this point. Im hoping to see poison, slow, paralyze, sleep?, drain, aspir, some type of bleed stonger than aero, stun, and one MAYBE two attack spells for self defense (shadowflare level 50 spell o.0).

    im really excited to see how this job plays (hopefully at some point in beta). im planning on going main arcanist/smn. I just hope they dont make summoner too different from arcanist, like archer to bard.
    well the *problem* is that THM already has HP/MP steal, and sleep skills, so it would be odd if Arcanist got that also.
    Maybe Demi instead of Gravity.
    Death certainly wouldn't work, since 4sec GCD
    I guess we'll know soon:ish
    (0)

  10. #100
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    Thm has hp and mp recovery skills based on stacking them with the next spell. And they do not "steal" them from the mob they simply add a healing effect. Im talking about a straight drain/aspir spell set. Demi and gravity are just too op to even consider. Seriously, how can you have a spell which automatically takes even 25% of a mob's hp and have it not be op? Only way would be to make it terribly inaccurate to the point no one would use it. Arcanist has haste, however yoshi is apprehensive on implementing it. Not to mention it wouldnt make much sense for a pet/debuff class to have one of the most sought after buffs.

    *EDIT whm and blm both have sleep spells. As a debuff class how could you not have sleep lol
    (0)
    Last edited by KaiserDrill; 01-27-2013 at 11:50 PM.

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast