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  1. #1
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    I also looked up the tactics advance iteration of arcanist. Alot of those abilities were sweet but just wouldnt work in an mmo. Gravity and death are too op and the level ? Stuff would just not work. However, drain and syphon are viable. Im thinking scourge and/or banish for an attack spell. Tbh, the way dev's have described the class and from other ff refernces, looks like we're getting old thm back to some extent (pre class adjustment patch).

    This imo is great. I loved the old thm, and now we'll have carby to fight alongside too. As for smn who can say since we know so little at this point. Im hoping to see poison, slow, paralyze, sleep?, drain, aspir, some type of bleed stonger than aero, stun, and one MAYBE two attack spells for self defense (shadowflare level 50 spell o.0).

    im really excited to see how this job plays (hopefully at some point in beta). im planning on going main arcanist/smn. I just hope they dont make summoner too different from arcanist, like archer to bard.
    (0)

  2. #2
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by KaiserDrill View Post
    I also looked up the tactics advance iteration of arcanist. Alot of those abilities were sweet but just wouldnt work in an mmo. Gravity and death are too op and the level ? Stuff would just not work. However, drain and syphon are viable. Im thinking scourge and/or banish for an attack spell. Tbh, the way dev's have described the class and from other ff refernces, looks like we're getting old thm back to some extent (pre class adjustment patch).

    This imo is great. I loved the old thm, and now we'll have carby to fight alongside too. As for smn who can say since we know so little at this point. Im hoping to see poison, slow, paralyze, sleep?, drain, aspir, some type of bleed stonger than aero, stun, and one MAYBE two attack spells for self defense (shadowflare level 50 spell o.0).

    im really excited to see how this job plays (hopefully at some point in beta). im planning on going main arcanist/smn. I just hope they dont make summoner too different from arcanist, like archer to bard.
    well the *problem* is that THM already has HP/MP steal, and sleep skills, so it would be odd if Arcanist got that also.
    Maybe Demi instead of Gravity.
    Death certainly wouldn't work, since 4sec GCD
    I guess we'll know soon:ish
    (0)

  3. #3
    Player
    ShadowCadja's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Shadow Cadja
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Radacci View Post
    well the *problem* is that THM already has HP/MP steal, and sleep skills, so it would be odd if Arcanist got that also.
    Maybe Demi instead of Gravity.
    Death certainly wouldn't work, since 4sec GCD
    I guess we'll know soon:ish
    What spells does THM have that steal hp/mp? o.O
    (0)
    Dreadnought ~ http://dn.guildwork.com/

    "If you want something, don't ask for it. Go out and win it, do that and you will succeed!"

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ShadowCadja View Post
    What spells does THM have that steal hp/mp? o.O
    Actually it's Necrogenesis which heals you based on spell damage and Parsimony that recovers MP based on the spell cast.
    I dare say that Parsimony is not an MP drain because it does not gives you a net gain, it was originally meant to halve the casting cost but they were not able to implement it as such in the 1.0 engine
    (0)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Skies View Post
    Actually it's Necrogenesis which heals you based on spell damage and Parsimony that recovers MP based on the spell cast.
    I dare say that Parsimony is not an MP drain because it does not gives you a net gain, it was originally meant to halve the casting cost but they were not able to implement it as such in the 1.0 engine
    It was half mp cost and mp on hit and both of those are skills not spells.
    (1)