Quote Originally Posted by Zezlar View Post
Perhaps that was a poor choice of words on my part. However you get the drift. Why so few Arcanist's before, and now everyone is invited to take up the book? These are things they could have explained through an introductory quest. Learning the first few spells and gaining some background knowledge on the roll.
*cough* class quests...
Nothing in the game is happening in realtime. And they cant add everything, just cause you want it; or add explanatory quests just cause you want reasons
the arcanist guild was there from the start, so you were supposed to be able to pick it up from the start, or early on; but they never got around to adding it. that's devs faulght, not some lore issue. The ARR team don't need to add lore to cover up a screw-up on 1.0 teams part. And if you wanna be picky every class should need an introductory quest chain to unlock. But if you got Arcanist as STARTING class, your char obviously has it's own background story, and reason for being Arcanist, and being there *wherever you start the game*
On a side note i find it funny people complaining about stuff in a game, they havn't even played yet; so how do you know how it will be? you only know you can start off as Arcanist, and that's no stranger than starting off as THM or anything else.