Quote Originally Posted by Elexia View Post
Yes, even the early FF games with a job system you had to do some kind of work to unlock them, and no you can't say "but this is FFXIV", it is lazy, but as I've said before, they designed themselves into a corner with the armory system so this fits with that design.

Hopefully SMN makes it worthwhile.
Eeyore strikes again with complete disregard for another post explaining myself!

Zakarnrosewood
As for the "massive cop out" they wanted to try to balance out the DoW and DoM classes, so far there are only two DoM's to start. I'm glad they are providing more starting options. I also agree that with a future expansion if they decided to add in new classes that having the guild in a new city you would need to go and earn that class. I'm fine with that, in fact I encourage that. But for this single new job they are adding in at launch of ARR, I'm glad its a starter.
I don't see it as lazy, I see it as an extra tidbit of new content for the 1.0 players for when 2.0 starts.