Quote Originally Posted by Daniolaut View Post
One thing I think you guys might be missing here is the programing side of this. In order to implement such a think you would need some sort of tracking system that tracks everything you kill. The current system relies on "flagging" (or triggering the event scenario) then following its required guidelines.

Your proposal suggests a system in which everything you kill is tallied up and stored within the questing log and then as you speak to an NPC the quest is removed from the list. So in theory when you start the game all quests must be in the triggered mode, and you would just claim the reward as you spoke to the NPC. This is actually quite difficult because your character would be carrying an overabundance of data. This is not possible with the current system (carrying too much data) because certain quests require completion of other quests.

(I say this because I know some of you might be thinking well, what if I went out and flagged all the quests I could possibly muster.)

To my knowledge I even recall reading something where it says you can only carry a max of 5 quests at a given time? Or maybe it only shows you have 5 quests at any given time? The reason for these types of things is to cut back on lag, one of the main reasons FFXIV even needed to be "Reborn" in the first place. (Server lag)
That's where one of the suggestions made in this thread would come in: items. Make this sort of quests tied with certain specific items that you might encounter here or there while killing stuff somewhere. Kinda like when you were killing stuff somewhere in XI and you got an odd ra/ex item that could later on be used for a quest, for example.