I don't really like it.
What's important in quests is the story behind it, not the reward.
Sure, your way you'd get the reward for something you did without knowing it had to be done, but you never actually experience the story behind it.
Looking at it from a logical side:
Why would anyone reward you for killing that boss?
If you have the quest flagged, it means you are the "chosen" one to go and kill the beast.
If you return, people have a reason to reward you.
But why should they reward you for killing it if they haven't even asked you to kill it in the first place?
What I'd actually DO like is having to poke around to
find quests.
As in no signs above the head, no "search quests" option in the questlog. But I'm not seriously gonna propose that because I know most people hate it
